F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This sequence of 6 tasks explores relationships between numbers 1 to 20 through subitising, comparison, and using 5 and 10 as benchmarks. Students organise collections and use subitisable patterns to help count the total in their collection. Students also compare their collection with a friend to see who has more and who ...
In this lesson students investigate odd and even numbers.
This downloadable lesson resource introduces the concept of ‘Number Walks’: taking a stroll with the class or group around the school or the local neighbourhood. Guided by the teacher, students note down anything they see that relates back to their understanding of the topic and then conduct a plenary session back in the ...
This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.
In this game, students add single digit numbers and subitise domino dot patterns.
This resource introduces a number of activities focused around number patterns. Helping children to explore, continue and describe number patterns can lead to an early understanding of algebraic concepts.
The focus of this activity is to discover if students can represent numbers, without the need to count from 1. If students ‘trust the count’ from here they will be able to use strategies to combine collections. If students do not ‘trust the count’ they may be able to combine two collections by counting by ones, but this ...
The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.
This lessons explores the use of Cuisenaire rods and uses play to introduce them to students.
This quick game encourages students to use their fingers to model numbers in different ways.
Students recall the twos number sequence and use skip counting by twos to count a collection.
This comprehensive resource describes the progression of number-related ideas showing the relationship to other curriculum strands. The resource demonstrates examples of relevant teaching strategies, investigations, activity plans and connected concepts in number including teaching and cultural implications.
Students recognise amounts to five without counting.
Students use standard place-value partitioning to represent 'teen' numbers.
This game focuses on addition, subtraction and estimation. It can be played many times as the totals will often be different and the focus of the mathematics can change. There is a video included to help with how to play the game.
This activity provides students with an opportunity to partition numbers in different ways. Partitioning is an important concept as it allows numbers to be broken up so that they’re easier to use.
The content of this book is organised into topics including understanding whole and decimal numbers, and understanding fractional numbers.
This planning resource for Year 1 is for the topic of Place value. Students further establish part-part-whole when exploring one- and two-digit numbers. They use partitioning to think about and represent numbers in different ways.
This planning resource for Year 2 is for the topic of Place value. Students consolidate part-part-whole knowledge when partitioning and describing two-digit numbers and extend this to three-digit numbers. They partition, rearrange, regroup and rename numbers to 999, and establish clarity about the role of zero.