F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Your search returned 163 results
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.
This sequence of lessons integrates game design using scratch and a Makey Makey programming board.
Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.
This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.
Make your Sprite look its best by learning how to change its costume.
Explore options for houses, work, food and transport in 2024 in this multimedia presentation from Radio National. A useful resource for stimulating discussion about applications of science and implications for society and the environment as well as current issues and developments in science. Gives examples of how different ...
Learn about different circus skills and create a short performance.
Grab a deck of cards and a bunch of friends and create your own card game. What sort of rules will you decide on? Get a pen and some paper out and brainstorm some possibilities. You might decide on something like 'If I draw a red card, I get a point' and 'If I draw a black card, you get a point.' What other rules can you ...
The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...
This game comes from the Aurukun Aboriginal community in north Queensland, where it is known as ‘bat and ball’. It is a modern game that has links to traditional hitting games of Aboriginal people in the area. It is the most popular of all the games played at Aurukun and can usually be seen being played at lunch time in ...
This stone rolling and stopping game was originally described as ‘stick-and-stone’ and was played by men in the Boulia district of Queensland. The Pitta-Pitta people referred to it as pucho-pucho tau-i-malle. This is a ball rolling and stopping activity involving two groups of players. The Yulunga: Traditional Indigenous ...
Turlurlu is the name of a traditional ball rolling and hitting game played by boys in the Great Sandy Desert of central Australia. A rough ball called a kamikami was cut from the thick root of the ngulyungu tree. Each player held a mukurru, or fighting stick, as a bat. The boys formed teams and each side took turns to bowl ...
Turlurlu is the name of a traditional ball-rolling and hitting game observed being played by boys in the Great Sandy Desert of central Australia. A rough ball called a kamikami was cut from the thick root of the ngulyungu tree. Each player held a mukurru, or fighting stick, as a bat. The boys formed teams and each side ...
Tree-climbing activities and climbing contests were widespread and helped to develop a skill of practical use. There were a variety of methods of climbing trees used in different parts of Australia. Some of these involved the use of vines or notches cut into trees. The Victoria River people in the Northern Territory arranged ...
A wrestling game was played by the people in the Torrens area of South Australia. The contests were generally held on the meeting of groups from different areas. Players wrestled for a tuft of emu feathers called a kari-woppa. Komba burrong or kambong burrong (the game of ‘catching hold’) was the name of a similar game ...
In various places accounts have been recorded of leaves being folded into shapes to make a propeller or ‘spinner’ type of toy. The children ran with them or held them into the wind, or they were thrown into the air to drop to the ground. This is an activity using a small propeller (plastic or wood) fixed to the end of an ...