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Newsletter – June 2021

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artifical intelligence (AI), the Australian Curriculum, useful links, and resources.

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Newsletter – October 2019

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, visual programming, the Australian Curriculum, and useful resources.

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Newsletter – April 2018

This newsletter from the Digital Technologies in Focus project includes information about schools' projects, the Australian Curriculum and useful resources.

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Faith Lutheran School

Faith Lutheran College is a secondary co-educational independent school in Plainland, Queensland. It has more than 700 students and was established in 1999. Sarah Atkins is the curriculum officer who works with the school to support implementation of the Australian Curriculum: Digital Technologies. Teachers at the school ...

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Computational thinking cut out cards

This set of printable cards provides definitions of six aspects of computational thinking.

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ICT Proficiency Teacher self-assessment matrix

These matrices allow teachers to self-assess their ICT Capability and Digital Technologies proficiency. They include a notes section for teachers to plan future professional learning.

Assessment

Network infographic

Throughout the lesson sequence, students keep and maintain a reflection log with key content to inform the development of an infographic.

Online

Represent collected data: Year 7 – planning tool

This planning resource for Year 7 is for the topic of Represent collected data. Students expand their knowledge of numerical data displays. Students draw or use digital software, to create their graphs or charts. Give ample opportunities to practise drawing stem-and-leaf plots, especially choosing the correct stems. Then, ...

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Work sample Year 7 Mathematics: Investigations

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 7 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

Online

Trade and Investment at a Glance

Using an illustrated report from the Department of Foreign Affairs and Trade, this Teacher guide provides ten learning sequences that engage students in the analysis and interpretation of data about Australian imports and exports. Students: identify Australia's major exports and imports; investigate international trade ...

Online

ABS: agricultural resource management practices, Australia, 2011-12

This is a digital resource containing data on various agricultural practices used on Australian farms, and was collected in a 2011-2012 Australian Bureau of Statistics survey. This resource provides information about farming practices including pasture and crop cultivation, livestock and feral animal management, fertiliser ...

Online

Digital systems

Find out about Digital systems. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Australia's Trade through Time

Using an interactive timeline created by the Department of Foreign Affairs and Trade, this Teacher guide provides 12 series of learning experiences that engage students in the analysis and interpretation of data about Australian trade from 1900 to the present day. Students study videos, tables, images and texts in order ...

Interactive

IEA Key World Energy Statistics - iTunes app

Explore global energy statistics including data on the production, supply, consumption and prices of the major energy sources. Select specific countries, energy sources and indicators, and view data in tables and graphs. Includes also energy forecast data and historical comparison, and a comprehensive glossary. Free when ...

Online

reSolve: Modelling Motion - Year 7

This sequence of seven lessons challenges students to use simple equipment to predict, observe and represent motion. They create a series of graphs to represent motion and construct instruments to measure forces in one and then two dimensions. They interpret these representations to develop concepts of force and motion. ...

Online

ReSolve: What's In A Name

This sequence of two lessons examines trends in the names of students in the class, as well as trends in popular names from 2017 and 1957. Students explore data associated with these names and decide whether the mean, median or mode might be a suitable measure of central tendency. They develop their skills with spreadsheets ...

Online

Human landscapes – inquiry-based learning through Sydney Metro – Stage 4

This inquiry-based unit of work was created, trialled and peer reviewed as part of a professional learning program in inquiry-based learning for school teachers. The professional learning courses were part of a pilot partnership between the NSW Government’s Sydney Metro transport agency and Western Sydney University. Students ...

Interactive

Environmental and Zoo Education Centres – high school resources

A collection of geography and science resources for high school teachers and students to support teaching and learning from home. The resources were developed by Department of Education teachers from 25 Environmental and Zoo Education Centres in NSW and include Google Sites, programs and activities.

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Do-it-yourself podcast

This resource for educators and students details a do-it-yourself podcast activity that gives students the opportunity to host a show featuring astronauts conducting experiments on the International Space Station, or NASA experts explaining scientific concepts. A set of NASA audio and video clips is provided, along with ...

Online

Systems thinking

Find out about Systems thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.