F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson, students are asked to present a poem as a visual illusion. They explore holograms and visual illusions, and then delve into the mechanics of poetry construction by exploring the poetry of Banjo Paterson. They write their own poem or recite a poem and create a hologram illusion of themselves reciting a poem. ...
In this lesson, students explore how architects consider sustainability factors when designing innovative climate-resilient homes. Students then design their own climate-resilient home for a location of their choice. In their designs they are asked to consider many factors such as the climate of the location, orientation ...
This is an illustrated retelling of the engineering decisions made to relocate a town from low to high ground following a dangerous flooding event. Based on a real-life event, the story shows the creativity, innovation and collaboration required to manage the process and focuses on the value engineers brings to the local ...
In this hypothetical exercise, young learners will explore what they would need to establish if they were to grow their very own pizza. The OUTCOMES of this learning activity are for children to: investigate where and how food is produced; appreciate the complexities of food manufacturing; expand their knowledge of food ...
This activity invites students to tell stories inside cardboard boxes using craft materials and light. Turn on and off LEDs using a homemade switch and a circuit made with copper tape. The activity includes a list of tools and materials required, assembly instructions, inspiration and ideas, and encourages a tinkering mindset.
In this lesson, students find examples of engineering all around them and identify the importance of engineering in our daily lives. They explore the engineering design cycle through a simple hands-on challenge.
This is a teacher resource containing a series of inquiry teaching sequences relating to seafood production and marketing in Australia. It contains material to assist planning, implementing and assessing a research task about the technologies and methods used in the fishing and aquaculture industries to catch and farm seafood, ...
This is a unit of work that focuses on improvements in livestock and crop production brought about by agricultural practice, scientific research and technology. The unit is organised around six learning experiences that include investigating how agricultural products have developed over time; identifying the role of technology ...
This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.
This is a unit of work about using design, technology and innovation to improve agricultural methods. Learning activities include: examining technology used on farms, exploring a virtual farm, looking at careers in the field of agricultural technology, examining current problems experienced in agriculture and looking at ...
Carbon nanotubes are a very tiny but super strong material used in manufacturing to create strong, lightweight products. Besides sporting equipment, find out what other kinds of products are made using these tiny molecules. What other qualities (besides size and strength) do carbon nanotubes have that makes them even more ...
This is a video about how Australian farmers embrace technology. Using animation, photographs and commentary with occasional puns and jokes by a primary-school--aged boy, it sets the scene of the overall impact of technology, describes why Australian farmers have always been innovative; provides a definition of technology; ...
Have you ever wondered what makes a paper plane fly? Think about the design of the paper plane as well as external factors like the various forces that are at play, then make a list of the design considerations and a list of the different forces.
This is a video (4:15 min) about how the Stewart family is regenerating their family farm, Yan Yan Gurt West, in south-western Victoria. Presented by family members, the resource describes how the land was over-cleared in the past and its hydrology or water resources were compromised when swamps were drained. The regeneration ...
If you had to build a robot, where would you start? A good place to start is by brainstorming ideas with others. Think about your objectives, then think of other factors like the resources and the time you have available to you. Next, get some pen and paper and start drawing what you think your robot should look like based ...
Evan, a mechanical mentor for FIRST Robotic Competition's 3132 'Thunder Down Under', outlines the processes involved in designing, building and testing a robot in six weeks. What influences the team in their design and building processes? Can you think of anything else that might influence the design and build of the robot ...
See how boats can be made from wood, fibreglass and aluminium. Watch film of some Aboriginal men making a bark canoe. See how a special mould is used to make boats made from fibreglass. Find out why aluminium is a useful metal for making boats.
Sean, a robotics mentor for FIRST Robotic Competition's 3132 'Thunder Down Under', worked on the robot's intake system which allows it to take in the 'boulder', or the ball, so it can then shoot into the high goal or the low goal. What were some of the challenges he faced in designing and building this feature?
Figuring out how to clean up contaminated rivers is a big challenge. It's also tricky to work out where the most contaminated parts of a river system are and whether its fish are safe to eat. Watch this video and learn how engineering has helped to solve these problems. Why do you think engineers looked to the bottom of ...
Finding the solution to a design problem involves generating creative ways to address a need or difficulty. Design is the key and it often involves an engineer. In this clip, explore what an engineer is and what they do, and see an example of how NASA engineers might plan, create and test an idea to fix a space station.