Search results

Downloadable

Multi-bets

In this lesson, students will calculate both the payout and the odds for various multi-bets, demonstrating how even this increased payout does not match the probability of achieving such a bet, and therefore the risk and appeal of the bet should be weighed up. The lesson is outlined in detail including NSW curriculum links, ...

Text

Stomp Rocket Design Challenge

This resource provides a scaffold for students to complete a design challenge. The design challenge requires students to create a stomp rocket that can travel to a chosen planet in the solar system. The design challenge can also be used to investigate forces and energy. It can be delivered over a number of lessons, or it ...

Downloadable

Loot boxes

In this lesson, students will create their own video game concept, complete with a loot box system. They will then calculate the probability of obtaining all unique items to form a complete set, considering the challenges this random system entails and how the gambling system inherent could lead to unexpected losses. The ...

Text

Industrial design challenge – separating materials lesson

is lesson provides a great introduction to the idea of separating mixtures and enables students to consider separation as a process that operates on macroscopic levels. Students also learn about waste management and recycling processes in Australia. The lesson provides students with an opportunity to engage in hands-on ...

Online

Sphero slalom lesson

In this lesson students explore slalom sports and how competitors maximise speed when completing a course. Students research different slalom sports and then share their findings with the class. Students investigate the impact of distance and friction on time to complete a course through digital and unplugged activities. ...

Online

Possible outcomes: Year 4 – planning tool

This planning resource for Year 4 is for the topic of Possible outcomes. Students build on their language of chance and ability to order outcomes or events based on their likelihood of occurring. They begin working with independent and dependent events – independent events occur when one event does not affect the other, ...

Online

Conduct chance experiments: Year 10 – planning tool

This planning resource for Year 10 is for the topic of Conduct chance experiments. Students design and conduct chance experiments relating to conditional probability using digital simulation tools to conduct multiple trials. Students are expected to interpret problems and describe their interpretations.

Downloadable

Two-up - The fairest game of all?

In this lesson, students look at the history and mathematics of Two-Up, exploring why it is considered such a fair game, and how the ‘boxer’ or game runner makes a profit. The lesson is outlined in detail including NSW curriculum links, learning intentions, discussion points, materials required, links to supporting videos ...

Interactive

experiMENTALS: Levitating balloon

This resource contains a materials and instruction list and brief explanation for students about the process of levitating a balloon.

Interactive

DIY pH Indicator

This resource contains lessons plans containing instructions and teachers 'notes for an activity based on the natural pH indicator present in red cabbage leaves. It can be extracted following these explicit and clear directions included for this activity. This indicator solution changes colour from purple to bright pink ...

Interactive

experiMENTALS: Spooky slime

This resource contains a materials and instruction list and brief explanation for students about the process of making spooky slime with cornflour to produce a substance that is a little like a liquid and a little like a solid.

Interactive

National Science Week flight special

This resource contains lessons plans containing instructions and teachers' notes for fun experiments focusing on the science of flight. Try them in your classroom and watch Elliot and the Surfing Scientist tackle them on Roller-coaster. A wide ranges of activities with clear directions and illustrations based on a range ...

Interactive

experiMENTALS: Relightable candle

This resource contains a materials and instruction list and brief explanation for students about the process of relighting a candle. This activity is most likely to be done as a teacher demonstration for safety and classroom management reasons, particularly at primary school level. Do this experiment to learn how a candle ...

Video

Mirrors Simulation (sk-Intel)

Students explore the reflection of light by plane mirrors and operate a simple periscope using ray diagrams.

Video

Electromagnetic Simulation (sk-Intel)

In this resource students explore how an electromagnet works in real life. They can then apply their learning in an electromagnetism game by changing the magnetism of a scrap lifter in a scrap yard and removing various amounts of scrap. The resource demonstrates the connection between the power applied, the number of coils ...

Video

Seahorses

This six and a half minute video segment from Catalyst shows one of the most beautiful and bizarre creatures under the sea, the seahorse. Their highly unusual reproduction has not been sufficient to overcome the impacts of habitat destruction and human predation.

Interactive

Preparing Slides of Plant Cells

Students use this resource consisting of six slides with diagrams, written explanation and voice-over to understand how to prepare a slide of onion cells. There is a two-question quiz and a summary slide.

Interactive

Rotocopters

This resource contains lessons plans containing instructions and teachers' notes for a lesson that can be part of a unit on flight or used as a great motivating activity to foster positive attitudes. The clear and explicit instructions are a good example of a procedural text. The notes also provide a clear explanation of ...

Interactive

Thermal comfort – sustainability action process (Years 7–10)

This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.

Online

MoneySmart: Light up the globe!

This unit of work will help students make an informed choice on which light globe to use from the wide range of light globes now available. Their choice will be based on cost, value for money, life span of globe, light output and energy used. Students will also gain an understanding of how light output and electricity (energy) ...