F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This planning resource for Year 6 is for the topic of Fractions. Students develop increasingly efficient strategies for adding and subtracting fractions with related and unrelated denominators. They develop conceptual understanding by being given opportunities to estimate before computation and justify their thinking. They ...
In this game for pairs or teams, students practise addition and subtraction of small numbers, using multiple strategies.
In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.
ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.
Regular practise of addition facts can help children build their confidence in maths.
The focus of this activity is to find out what students know about addition of decimals and what are some of the different strategies students are able to use and explain. Do students prefer to use equations or do students rely more on empty number lines?
The focus of this activity is to discover if students can use numbers to describe a pattern that it written as a description. From here we are interested in finding out if students can interpret the pattern, discover the rule and apply this rule to find missing or future terms.
In this game, students add single digit numbers and subitise domino dot patterns.
In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.
In this task, students take the role of the owner of a cake wholesaler, baking and supplying cakes to local café businesses. As café owners order their weekly cakes by the slice, students are required to add unit fractions together to calculate total cake orders. They then solve problems associated with subtracting fractional ...
In this second of three lessons, students are provided with the opportunity to play with their leaf families, and consider the many possibilities. They represent their leaf stories using pictures, numerals and symbols.
This planning resource for Year 5 is for the topic of Mathematical modelling. Students use mathematical modelling to solve practical problems involving additive and multiplicative situations including financial contexts. They formulate the problem, choose operations and efficient calculation strategies, and use digital ...
This planning resource for Year 3 is for the topic of Patterns and number facts. Students extend and apply knowledge of number facts to 20 for addition and subtraction and extend to larger numbers. They demonstrate proficiency with multiplication facts for 3, 4, 5, and 10 and further develop their knowledge of related division ...
Students rearrange the parts of an addition situation to show commutativity. They use appropriate thinking strategies to solve simple addition problems and record addition problems with numerals and symbols.
Students partition four-digit numbers into place-value parts.
This sequence of 15 lessons will teach students various calculation strategies.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 4 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
The focus of this activity is to discover if students can represent numbers, without the need to count from 1. If students ‘trust the count’ from here they will be able to use strategies to combine collections. If students do not ‘trust the count’ they may be able to combine two collections by counting by ones, but this ...
In this lesson students investigate odd and even numbers.
This game challenges students to use their knowledge of place value to add and subtract random numbers in order to meet a target value.