Search results

Listed under:  Arts  >  Design
Listed under:  Technologies  >  Design
Online

Design a quiz - Convicts: crime and punishment

Students design and create a simple game/quiz to demonstrate convict crimes and punishments.

Online

Take a LEGO building challenge

In pairs, explore giving and following a sequence of steps and decisions to build a LEGO® toy.

Online

Seven seasons

In this lesson sequence students investigate the CSIRO indigenous seasons calendars and produce a searchable database that will capture data using two data sources.

Online

Coding for GUIs Lesson 2: Controls for input

This is the second in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual To Text Coding lesson series.

Online

Agreeing to an ICT agreement

Students work together to brainstorm the dangers, problems and pitfalls in using ICT and online spaces. They collaboratively agree upon a set of protocols and rules for using technology, and develop processes and procedures to follow when using ICT.

Online

Coding a sentimental chatbot in Python

Incorporating 11 tutorial videos and two informative lecture videos, this learning sequence explores natural language processing, a significant application of artificial intelligence. Teachers and students are led through the coding in Python of a chatbot, a conversational program capable of responding in varied ways to ...

Online

Home automation: General purpose programming

Investigate home automation systems, including those powered by artificial intelligence (AI) with speech recognition capability. These suggested activities for year levels 7-8 are designed for students using general purpose programming languages JavaScript and Python, with similar content to the visual coding lesson Home ...

Online

Sphero Invent a Game

This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.

Online

Creating a Space AR poster using Unity

In this lesson, students explore how to design and implement a simple Augmented Reality (AR) poster experience using Unity 3D and Vuforia SDK for Unity 3D. This lesson is within the context of a Space-themed example, however, it could be used for other contexts such as Biology, Geography, Art or more.

Online

Lilypad Personalised Alert Buzzer

In this lesson students will create a personalised musical buzzer by programming the LilyPad Arduino to play a sound using the Main board, Buzzer and Button, coding the note frequency in Arduino IDE. The lesson can be extended to include LED’s that light up or flash according to the note played to enable the buzzer to be ...

Online

Create a board game that uses an Ozobot

Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.

Text

Tiny Theaters

This activity invites students to tell stories inside cardboard boxes using craft materials and light. Turn on and off LEDs using a homemade switch and a circuit made with copper tape. The activity includes a list of tools and materials required, assembly instructions, inspiration and ideas, and encourages a tinkering mindset.

Text

Whimsical Whirligigs

This activity invites students to design and make Whimsical Whirligigs, kinetic contraptions that can be powered by wind, crank, or motor. Students can create wind-powered paper creatures or machines with moving parts. A The activity includes a list of tools and materials required, assembly instructions, inspiration and ...

Video

How do robots work?

Ever wondered how robots work? Watch as students and Robogals members Claire and Stefan introduce you to one of their robots. What does Claire say about robot languages? And what does Stefan say about how the robot knows what's in front of it?

Video

Hour of Code: Saloni teaches If/Else statements with Scrat the Squirrel from Ice Age

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is. With the help of Scrat the Squirrel from Ice Age, she goes on to demonstrate how If/Else blocks can be used to program characters' ...

Video

Catalyst: What are modular farms?

Modular farms are flexible and self-contained systems that allow you to grow herbs and vegetables without the need for soil or sunlight. What are some advantages of modular farms? What may be some of the disadvantages?

Video

Catalyst: Growing avocados

Demand for certain kinds of food changes with time as people's tastes change. Avocados were not always popular, but in recent years their popularity has increased so much that supply cannot keep up with demand. Learn how stem cell scientists at the University of Queensland are leading the way in research that could cut ...

Video

Catalyst: Can you solve the 'travelling salesman problem'?

Imagine you are a salesperson having to travel between multiple locations. How would you achieve this in the quickest way possible? This is a problem that has stumped mathematicians for decades, and there is even a prize for anyone who can come up with an algorithm to solve it. In this video, three methods are used to try ...

Video

Unplugged Activity: Computational Thinking

This video introduces one of code.org's unplugged activities. It discusses a lesson on Computational Thinking, designed to show you how to take a big difficult problem and turn it into several simpler problems. The goal of the lesson is for a group of students to write a set of instructions for another group of students ...

Video

And now to build the satellite!

Once the design plan for a satellite is approved, it's important to identify the appropriate materials, tools and equipment needed to construct the new product. Watch this clip to find out what an engineer might do to select and test the components and techniques needed to build a satellite like NASA's MAVEN spacecraft. ...