F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.
In this unit students develop skills through participation in a range of rhythmic and expressive activities. Students use the elements of composition to create and perform compositions and sequences and identify the relevant components of fitness.
In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.
This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.
In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.
In this unit students will learn and refine fundamental movement skills in a range of game contexts. Students will participate in a variety of movement activities to demonstrate and enhance body control, body awareness, object manipulation, anticipation and timing. Students will participate in competitive and non-competitive, ...
This sequence of lessons integrates game design using scratch and a Makey Makey programming board.
In this unit students develop a wide range of skills including running, jumping and throwing using a wide range of activity styles, including an inquiry-based approach. Students make connections to how these skills may transfer to other movement activities including a school-based athletics carnival. They apply this knowledge ...
In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.
Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
This collection of interactive and printable resources introduces ways of expressing simple likes and dislikes using 'mi piace' or 'non mi piace' and the core question 'Che cosa ti piace?' It focuses on hobbies, sports and simple everyday activities to contextualise questions and answers. Translations, solutions and hints ...
In this introductory activity students use a simple thumb-wrestling tournament to analyse a series of matches in which there can only be one victor. Students work in small groups to explore different ways of mapping out the events of a tournament, introducing the concept of constructing sample spaces and tree diagrams as ...
This is a Bureau of Meteorology (BOM) student worksheet about weather. The worksheet includes an aim, an introduction explaining what weather is and a series of questions about weather for students to respond to using pictures and words. Some of the questions are about what sort of clothes the students would wear and games ...
This is a Bureau of Meteorology (BOM) web page containing a lesson plan on weather. The resource clearly sets out lesson objectives and provides a list of questions with sample answers. The resources and actions section of the lesson plan has a link to a student worksheet for the teacher to print out.
This is a unit of work about disability rights, inclusion and sport. It explores: the benefits of valuing diversity; the physical, mental and social benefits of physical activity; and how diversity and difference can be respected through sport. The resource includes: an introduction, a focus, six lessons, learning outcomes, ...
This is a unit of work about how to be a safe, active and responsible citizen on and around the rail network. The resource focuses on identifying the hazards and the hazardous behaviours and influences such as emotions and peer pressure that may impact the decisions young people make on and around the rail network. It includes: ...
Make your Sprite look its best by learning how to change its costume.
Make the images and objects in your project change colour when they are clicked!