F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This guide supports teachers to develop students’ geometric understandings.
This activity uses pattern blocks to explore patterns and the relationship between numbers. Students use the blocks to create and describe other shapes and since the blocks are relational they can be used for other investigations. For example, turn the blocks into units – if the triangle is one what is the value of the hexagon?
This planning resource for Year 1 is for the topic of Shapes and objects. Students compare and classify the properties of common shapes found in the classroom, home or local environment.
Use this task to assess students’ knowledge and understanding of properties of shapes, and language they use when describing common features.
A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.
The focus of this activity is to discover what it is that students know about 2D shapes and 3D objects.
In this game, students throw dice to determine the number of edges and vertices of a 3D shape, they then use physical materials to build their shapes. The game gives them an opportunity to practise geometric reasoning, identifying shapes based on their properties and visualising objects in three dimensions.
The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 1 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
This game focuses on listening and matching shape properties to the correct shape, and using mathematical vocabulary to describe shapes.
Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
Have you ever looked at the buttons on your clothes? What shapes are they? You will find that most buttons are circles, but sometimes they can come in really different and interesting shapes, sizes and colours! What are some of the button shapes and colours mentioned in this video?
This lesson invites students to explore the relationship between three-dimensional objects and common two-dimensional shapes. They are asked to investigate the shape of shadows cast by different three-dimensional objects. They are also asked to consider different perspectives of a single object and how the shadow shapes ...
Maths can be found in living things and natural structures. Explore mathematical patterns in nature, such as the tessellating hexagonal units of a honeycomb, the bilateral symmetry of a leaf, the radial symmetry of a snowflake and spiderweb, and the number of right or left spirals on a pinecone or pineapple (Fibonacci numbers).
This is a website designed for teachers and students in year 5, and addresses components of the enlargement transformations topic in geometry. It is particularly relevant for the concept of enlarging two-dimensional shapes and also contains material on enlarging drawings using grid paper. There are pages for both teachers ...
Join QuanQuan and Jenny as they explore some weird and wonderful shapes! While watching this clip, think about the sides, edges, surfaces and volumes of the shapes that are demonstrated. How are these shapes different from regular 2D and 3D forms?
An interactive applet in which students classify triangles as isosceles, scalene and equilateral.
Help monsters in a choir to make animal sounds in order. Make a sequence of up to four sounds. Choose monsters so that their sounds match the sequence. Repeat the pattern to make a song.
Position two simple shapes to form an overlap, then cut out that new shape. For example, lay a rectangle over a circle to make a semicircle. Make several shapes. Rotate the shapes and move them around to make pictures. Build a new picture or match an existing picture such as a fish or a truck.