F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the types of problems that require multiplication for their solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive laws is described. ...
This is a 16-page guide for teachers. This module introduces addition of whole numbers.
This is a 17-page guide for teachers. This module introduces the idea of ratios and rates. Ratios are used to compare two quantities. The emphasis is usually on comparing parts of the whole. Rates are a measure of how one quantity changes for every unit of another quantity. It relates the ideas of ratios, gradient and fractions.
This is a 19-page guide for teachers. It introduces quadratic equations and methods for solving them.
This is a website designed for both teachers and students that addresses whole numbers with the four operations from the Australian Curriculum for year 6 students. It contains material on the strategies and algorithms used when adding, subtracting, multiplying and dividing whole numbers. There are pages for both teachers ...
This is a website designed for both teachers and students that addresses the introduction of algebra. It is particularly relevant for introducing the idea of the use of a variable as a way of representing numbers. There are pages for both teachers and students. The student pages contain interactive questions for students ...
This lesson engages students in investigating the relationship between the number of faces, edges and vertices of pyramids and prisms. Students construct their own 3D shapes, systematically record the properties of the shape and develop an algebraic formula to generalise the relationships discovered. The lesson is outlined ...
This lesson engages students in investigating a 'think of a number' game and then model it visually and algebraically. This develops skills in algebraic operations including expanding, factorising and collecting like terms. Students investigate whether the game will work for any number and are challenged to generate the ...