F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.
A web page resource with information, teacher guides and activities on types of sentences to support the Australian Curriculum in English K–10. It has detailed activities, links to resources and quizzes.
This twelve video resource contains video of author and illustrator Alison Lester guiding students to create, first a collaborative whole class book and second, an individual book using digital technologies. In each video Lester discusses aspects of her creative processes and the books she has written. Her books are aimed ...
A resource with information, study guides and resources on visual literacy to support the English K-10 Australian Curriculum in English. It provides a series of activities, guidelines and tasks about visual texts from a variety of sources. Contains writing scaffolds, templates and proformas for responding and composing ...
A web page with information, teacher guides and resources on responding to texts. This resource supports the NSW English K-10 syllabus.
A web page with information, teacher guides and activities on writing sentences using the active and passive voice. This resource supports the BOS NSW Syllabus for the Australian Curriculum in English K–10.
Help a publishing director create a bestselling horror story. Read the story. Choose effective verbs and adverbs to increase the impact of the story by making it scarier. Select illustrations that highlight the horror of the events.
Watch a short cartoon about a close encounter with an alien spaceship. Select language elements to create sentences and build a basic factual recount. Rearrange the elements to create the best word order in the sentences. Who was involved? What did they do? When, where or how did they do it? Add adverbs and adjectives to ...
Read and listen to three witness reports of a skateboard crash. Notice that each report presents a different point of view. Look at a model report to see how past tense verbs and opinion adjectives shape the point of view in a text. Build reports by choosing verbs and adverbs to reflect each witness's point of view. Include ...
Read signs around a park to gather information that will help you answer a question about the park. Analyse the information in each sign to work out the implied meaning, and to determine people's opinions, feelings and ideas about the park and whether it is a healthy place for children. Record your opinion of what each ...
Read signs around a neighbourhood to gather information that will help you answer a question about pets. Analyse the information in each sign to work out the implied meaning, and to determine the opinions, feelings and ideas about pets in the neighbourhood. Record your opinion of what each sign means. Review the information ...
Mark the route for a walking track on a map of a rainforest. Choose a section of track based on instructions about distances, compass directions and grid references. Keep adding sections of track to get to the rest house. As you go, look up the meaning of tricky words.
Look at the importance of water safety and skin protection at a beach. Talk with a lifeguard and beach goers about safety tips. Build a video for a public awareness campaign. Choose animated clips to illustrate responsible behaviour. Examine differences between formal and informal language. Select text for the script that ...
Build a TV report for a current affairs program. Tell the story that there is a false rumour of a black panther roaming around a town terrorising the people. Make the viewers feel that people in the town are safe. Examine photos, sounds, witness reports and video clips. Choose footage to fit your storyline. Edit and arrange ...
These seven learning activities, which focus on 'representations' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers expose students to a wide range ...