F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.
Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.
In this lesson, we explore algorithms and how they can be used to provide instructions to play a First Nations Australian instructive game. We also learn about aspects of First Nations cultures.
In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.
This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.
This sequence of lessons integrates game design using scratch and a Makey Makey programming board.
In this first of two lessons, students investigate and play a First Nations Australian children’s instructive game of throwing skill called Kolap. They collect and represent data, and discuss their findings.
This collection of interactive and printable resources introduces ways of expressing simple likes and dislikes using 'mi piace' or 'non mi piace' and the core question 'Che cosa ti piace?' It focuses on hobbies, sports and simple everyday activities to contextualise questions and answers. Translations, solutions and hints ...
The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...
Make the images and objects in your project change colour when they are clicked!
Grab a deck of cards and a bunch of friends and create your own card game. What sort of rules will you decide on? Get a pen and some paper out and brainstorm some possibilities. You might decide on something like 'If I draw a red card, I get a point' and 'If I draw a black card, you get a point.' What other rules can you ...
Learn about different circus skills and create a short performance.
This resource is a website supporting teachers and students of the Australian Curriculum: History in Year 1. Includes teacher support, curriculum connections and ready-to-use digital resources about the present, past and future and about differences between their own lives and those of people in the past.
Students play the game and make decisions about the development of a catchment with competing economic and environmental demands. Students receive feedback on how sustainably their catchment has been managed.
Explore in vitro fertilization in this interactive. The IVF cycle is broken down into seven sequential steps and the related anatomy and specific procedures involved are shown for each step. The organs and functioning of the human female are given in detail through the process.
Visit our virtual kitchen! There's 10 tricky questions to try and catch students out in the microcosmic world of food preservation. An engaging and fun way to identify and understand some personal hygiene practices.