F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Record and add your own background sound to your project or choose the sounds from the library like a rattle, a ripple or a pop!
Snowmen? Spooky Halloween ghosts? The Easter bilby? What images come to mind when you think of Holidays? Get some ideas for your Scratch Holiday Card
Tell your Sprite where to go - get your Sprite to move in all different directions - left, right, up, down
You don't want a silent Sprite! Get your Sprite to talk by using the 'say' block.
Make your Sprite jump, move, say something or change costume.
Want to make your own games? Scratch is a programming language, created by MIT, that makes it easy to create interactive art, stories, simulations, and games. Explore your ideas and share your creations online.
So, you have your new project in Scratch - now it's time to add a Sprite!
There are all sorts of sounds you could add to your Scratch project. Give your project that extra 'oomph' by adding sounds.
Make your project come alive by adding a backdrop - anything from a stage to a snow scene or, just draw your own.
This PDF and accompanying cards provide suggestions for ways in which students can identify and explain digital systems in their environment. Students determine whether digital systems include inputs, outputs, or both, and whether they feature software, hardware or peripheral devices. The resource includes useful links ...
This PDF assists teachers in thinking about when and how to introduce Digital Technologies discipline-specific vocabulary.
This PowerPoint supports the years 5-6 assessment task, How do digital systems represent data?
This PowerPoint explains the benefits and techniques of literature reviews.
This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...
This article explores ways of building integrated STEM programs so that students have opportunities to make connections to crosscutting concepts and real-world problems. This is proposed through the lens of a framework.
This article provides a literature review of how computational thinking fits into a school curriculum. The aim of the report is to provide educators with an overview of the current research in this field and the work that is being done in teaching computational thinking.
This podcast includes information about the aims, challenges, insights and accomplishments of St James Catholic College's participation in the Digital Technologies in Focus project.
This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the final in a series of four.
This PDF provides suggestions for teaching digital systems in the classroom. The resource includes useful links to websites that provide information about digital systems as well as relevant teaching and learning material.
This video is a summary of a progress report into the implementation of Digital Technologies in the Alyangula Area School.