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Video

How to Use Scratch: Adding Background Sounds

Record and add your own background sound to your project or choose the sounds from the library like a rattle, a ripple or a pop!

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How to Use Scratch: Imagining your interactive Holiday Card

Snowmen? Spooky Halloween ghosts? The Easter bilby? What images come to mind when you think of Holidays? Get some ideas for your Scratch Holiday Card

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How to Use Scratch: Making a Sprite Move

Tell your Sprite where to go - get your Sprite to move in all different directions - left, right, up, down

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How to Use Scratch: Making a Sprite say something

You don't want a silent Sprite! Get your Sprite to talk by using the 'say' block.

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How to Use Scratch: Making Sprites interactive

Make your Sprite jump, move, say something or change costume.

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How to Use Scratch: Intro to Scratch 2.0

Want to make your own games? Scratch is a programming language, created by MIT, that makes it easy to create interactive art, stories, simulations, and games. Explore your ideas and share your creations online.

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How to Use Scratch: Adding a Sprite

So, you have your new project in Scratch - now it's time to add a Sprite!

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How to Use Scratch: Adding sounds to your Scratch project

There are all sorts of sounds you could add to your Scratch project. Give your project that extra 'oomph' by adding sounds.

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How to Use Scratch: Adding Background Images

Make your project come alive by adding a backdrop - anything from a stage to a snow scene or, just draw your own.

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Digital systems cards

This PDF and accompanying cards provide suggestions for ways in which students can identify and explain digital systems in their environment. Students determine whether digital systems include inputs, outputs, or both, and whether they feature software, hardware or peripheral devices. The resource includes useful links ...

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A–Z Digital Technologies vocabulary F–6

This PDF assists teachers in thinking about when and how to introduce Digital Technologies discipline-specific vocabulary.

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Australian Curriculum: Digital Technologies Years 5–6 sample assessment task: How do digital systems represent data? Teacher PowerPoint

This PowerPoint supports the years 5-6 assessment task, How do digital systems represent data?

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Literature reviews: what, why and how

This PowerPoint explains the benefits and techniques of literature reviews.

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Asunda review: STEM integration

This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...

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Kelley & Knowles review: STEM integration

This article explores ways of building integrated STEM programs so that students have opportunities to make connections to crosscutting concepts and real-world problems. This is proposed through the lens of a framework.

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Lockwood & Mooney review: Computational thinking

This article provides a literature review of how computational thinking fits into a school curriculum. The aim of the report is to provide educators with an overview of the current research in this field and the work that is being done in teaching computational thinking.

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St James Catholic College – Podcast

This podcast includes information about the aims, challenges, insights and accomplishments of St James Catholic College's participation in the Digital Technologies in Focus project.

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Bethany Christian School – Progress report 4

This video explains the progress that Bethany Christian School has made in the Digital Technologies in Focus project. It is the final in a series of four.

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Understanding digital systems

This PDF provides suggestions for teaching digital systems in the classroom. The resource includes useful links to websites that provide information about digital systems as well as relevant teaching and learning material.

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Alyangula Area School – Progress report 2

This video is a summary of a progress report into the implementation of Digital Technologies in the Alyangula Area School.