F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson, students explore different approaches to data representation, with the aim of engaging audiences with scientific data. They explore local temperature and rainfall datasets over time and represent trends in innovative ways. Students learn about different ways to visually represent climate change, looking ...
This infographic provides an overview overview of the concepts related to computational thinking.
In this lesson sequence students learn to code separate modules that perform discrete functions but collectively meet the needs of the solution. They select the most appropriate algorithm based on the type of problem.
In this lesson students explore slalom sports and how competitors maximise speed when completing a course. Students research different slalom sports and then share their findings with the class. Students investigate the impact of distance and friction on time to complete a course through digital and unplugged activities. ...
This is a rich, interactive resource that lists Victoria’s most significant heritage: places, objects, shipwrecks and archaeological sites. It has four main sections: Introduction; Explore heritage map; Recommended tours; and Timeline browser. The Explore heritage map searches for sites and provides information and images ...
This is a Bureau of Meteorology (BOM) web page about tropical cyclones. The resource explains what tropical cyclones are and includes a diagram showing the parts of Australia where they occur, indicating which months of the year each region is affected. It describes the impact of tropical cyclones on Australia, using Tropical ...
This resource is a six-page pdf produced by Forest and Wood Products Australia discussing how forests help to preserve the environment. It includes sections on: water quality, air pollution, and particulate matter. The resource also includes two science activities: collecting water samples, and testing air quality. It is ...
This is a digital resource containing information and resources, such as printable games, that relate to biodiversity and farming, and how food and materials can be produced while protecting the Earth's natural resources. It includes an extensive glossary of important terms, and external links to teacher and student resources ...
This resource is a Bureau of Meteorology (BOM) web page that provides warnings to the Australian community of tsunami threats to Australia's coastline and offshore territories. These warnings are issued by the Joint Australian Tsunami Warning Centre (JATWC) operated by Geoscience Australia and the Bureau. The resource shows ...
This resource is a Bureau of Meteorology (BOM) web page describing the system of warnings of tsunami threats to Australia's coastline and offshore territories. The resource explains the role of the Australian Tsunami Warning System (ATWS) project, and the Joint Australian Tsunami Warning Centre (JATWC) operated by Geoscience ...
This is an online resource about current earthquake activity in Australia and the wider region. The resource provides a map and a satellite image of near real-time earthquake activity in the last seven days. Links on the map provide further details and information about individual earthquake events. The resource also contains ...
This is a unit for Year 10 from the Scope and sequence resources from the DT Hub. A selection of four projects is presented to accommodate a range of student skill levels and interest, teacher background and school resources. Select the relevant project for your students or allow them to choose a project that appeals to ...
This is a unit for Year 9 from the Scope and sequence resources from the DT Hub. In this collaborative project, students plan, implement and monitor an AR project. They develop project management skills, collaborate with others and undertake a specific role. Use this flow of activities to plan and assess students against ...
Find out about Game-based learning. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
This resource book includes ideas to support students’ involvement in investigating, exploring, experimenting, designing, creating and communicating their understandings about game changers and change makers from the past who have solved some of the seemingly unsolvable problems, to game changers and change makers of today, ...
This is a unit for Year 8 from the Scope and sequence resources from the DT Hub. The topic of creating a digital solution is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...
Find out about General-purpose programming. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
This is a unit for Year 7 from the Scope and sequence resources from the DT Hub. The topic of creating a digital solution is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...
Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.