F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Make the images and objects in your project change colour when they are clicked!
There are all sorts of sounds you could add to your Scratch project. Give your project that extra 'oomph' by adding sounds.
Make your Sprite jump, move, say something or change costume.
A computer character is called a 'sprite'. Can you delete the cat sprite from your Scratch card?
Snowmen? Spooky Halloween ghosts? The Easter bilby? What images come to mind when you think of Holidays? Get some ideas for your Scratch Holiday Card
Want to make your own games? Scratch is a programming language, created by MIT, that makes it easy to create interactive art, stories, simulations, and games. Explore your ideas and share your creations online.
Find out about Data Representation. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.
You don't want a silent Sprite! Get your Sprite to talk by using the 'say' block.
This resource contains information about how to calculate the amount of sugar and number of kilojoules in soft drink and fruit juices and brief explanation for students the effect of consuming too much sugar.
In this sequence of lessons students explore different types of peripherals used every day in order to identify the data transmitted. A peripheral is an auxiliary device such as a computer mouse or keyboard that connects to and works with a device in some way.
Watch an animation of the Earth rotating in space showing day and night, the equinox where locations on Earth experience close to equal hours of daytime and night-time (12 hours) and views of the Earth from above the North and South Poles. Turn an animated model of the Earth to explore how rotation is related to night and ...
Investigate the role of friction in performance of bicycle tyres. Test how the type of tread affects grip and speed. Choose tyres best suited to track and weather conditions in a time trial. This learning object is one in a series of four objects.