F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.
Embark on an exhilarating virtual adventure that will ignite young minds and equip them for the digital frontier. The Questacon Cyber Castle Challenge is a FREE Minecraft: Education game and resources to engage students in cyber security concepts and skills of the future.
Students create algorithms with a condition that tells the computer to repeat a sequence of instructions.
This sequence of lessons integrates game design using scratch and a Makey Makey programming board.
This unit of work is intended to teach years 9–10 students basic programming, using general purpose programming language.
Explore options for houses, work, food and transport in 2024 in this multimedia presentation from Radio National. A useful resource for stimulating discussion about applications of science and implications for society and the environment as well as current issues and developments in science. Gives examples of how different ...
Learn about different circus skills and create a short performance.
The cards include a variety of games designed to develop the skills of a range of sports and to encourage children to have fun and get active by focusing on skills not drills. The activities are based on the Game Sense approach, with the objective to develop in school-aged children a love of physical activity that will ...
In various places accounts have been recorded of leaves being folded into shapes to make a propeller or ‘spinner’ type of toy. The children ran with them or held them into the wind, or they were thrown into the air to drop to the ground. This is an activity using a small propeller (plastic or wood) fixed to the end of an ...
This game is based on a chasing game observed being played by Aboriginal children in the Northern Territory in more recent times. This is a chasing and catching (tag) game. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a greater understanding and appreciation of Indigenous ...
At Clump Point in north Queensland, regular mock warfare tournaments were held. These were called chiba or malla. The name of the actual site where it took place in the close neighbourhood was called yirri. In Cairns the Yidinji people called this activity puloga. A game of mock warfare between two groups, using ‘sponge’ ...
This activity is based on a description to Troy Meston by Uncle Ronny Ahwang of Brisbane, who told of his days fishing off the jetty on Stradbroke Island and how it was similar to a game they played. This is an adapted game loosely based on the essential components of traditional spear fishing. This activity is similar ...
In most parts of Australia the young boys (and sometimes girls) played mock combat games for enjoyment and as a practice for adult life. Toy spears were made from thin, light sticks, or else from grasses, reeds and rushes. The spears were held at their lighter ends and thrown either with the hand or with a toy woomera (throwing ...
In the 1890s, children in parts of the Torres Strait were observed playing a ball-catching game in the water called udai (wadai) or doamadiai. This is a throwing-and-catching game in which players compete for possession of a ball. The versions outlined here use the original water game (udai) and adapt it for use on land. ...
This is a popular water game that was observed being played at Mabuiag Island in the Torres Strait region, by Margaret Lawrie in the 1960s. This is an underwater swimming game. The object of the game is to see who can swim the longest distance underwater. The Yulunga: Traditional Indigenous Games resource was developed ...
Water games and contests were played in all areas of Australia. In some parts of central Australia a frequent expression of ‘opposition’ between the generation groupings in a camp takes the form of light-hearted abuse and spectacular waterthrowing battles. The aim of the activity was to saturate certain kin in the opposite ...
The Aboriginal people played a variety of water games and a common activity was to dive into the water. These are activities associated with diving into the water. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a greater understanding and appreciation of Indigenous culture ...
Children in parts of the Torres Strait were observed in the 1890s playing a ball-catching game in the water called udai (wadai) or doamadiai. This is a throwing-and-catching game in water, where two players compete for possession of a ball. The Yulunga: Traditional Indigenous Games resource was developed to provide all ...
A wrestling game of the Noongar people of the south-west of Western Australia was called meetcha kambong (‘nut game’) or boojur kombang (‘ground game’). In the Swan district it was called boojoor-eleeja. A team beaten at this game might resume the contest in a month or so. A ‘wrestling’ game where attaching players attempt ...