F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is a video about biodynamic grape growing and wine production at Cape Jaffa Winery in South Australia. It is narrated by co-owner and winemaker Anna Hooper, who describes the wine regions in which the vineyard is located, its soil types, and the main wines grown. She goes on to illustrate the winery's commitment to ...
This is a video [5:52 min] about large scale farming salmon at Huon Aquaculture in southern Tasmania. It illustrates the the operation of the aquaculture business, its infrastructure, the salmon life cycle and the efficiency levels of salmon production gained. The commentary initially focuses on the importance of aquaculture ...
This is a video (5:08 min) about the importance of water to a fully-irrigated 1600ha farming and wine-producing enterprise on the banks of the Murray River and the effectiveness of its fully automated irrigation system. The enterprise is Andrew Peace Wines and the system was developed by WiSA. The video iillustrates viticulture ...
This is a video(3:15 min) about John and Lyndall Piccone’s exotic fruit orchard at Tyagarah in New South Wales. The resource describes how the property produces more than 200 different tropical and sub-tropical fruits with the harvest beginning in early spring. Successive harvests serve to maintain customer interest in ...
This is a video about the sustainable not-for-profit agribusiness operated by the Centre for Education and Research in Environmental Strategies (CERES) in inner Melbourne. CERES Environment Park runs an organic farm, fruit and vegetable delivery business, and delivers educational programs to schools. Presented by the ...
This is a unit of work on aquaculture with a particular focus on the Tasmanian salmon farming industry. The unit provides a series of structured investigations leading to a design challenge which asks students to create an improved salmon pen. Activities include: an introduction to aquaculture and sustainable farming methods; ...
In this lesson students explore slalom sports and how competitors maximise speed when completing a course. Students research different slalom sports and then share their findings with the class. Students investigate the impact of distance and friction on time to complete a course through digital and unplugged activities. ...
In this lesson, students explore how to design and implement a simple Augmented Reality (AR) world to project DNA model using Unity 3D and Vuforia SDK for Unity 3D.
This project creates opportunities for students to design, create, market and sell a plastic wrap alternative, and to work with a local business or community group that supplies some materials. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.
Home automation is all the rage. You talk to your mobile phone to control the lights, the fan, the air conditioner, or your pool pump. But how does it work? In this lesson, we explore the AI that could power a home automation system.
In pairs, explore giving and following a sequence of steps and decisions to build a LEGO® toy.
In this lesson sequence students investigate the CSIRO indigenous seasons calendars and produce a searchable database that will capture data using two data sources.
In this lesson students will explore the use of Sphero in the everyday world by adding accessories to invent solutions to workplace or other problems or simply by inventing an adaptation to the device. In each case, they are to build the accessory and create the code required for the device to serve a particular purpose. ...
Create a game board where the player is provided with a number of decisions. Using Scratch and Makey Makey, students add multimodal elements to the story. These elements are activated using an Ozobot.
The soil moisture sensor project integrates science understandings and computational thinking to solve a problem about sustainable watering practices. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.
This sequence of lessons explores how to incorporate user input, decision-making and loops in programming using the context of a shopping experience, particularly the checkout. It combines data in the form of a barcode and programming choices.
By years 5 and 6 many students may have had some experience with a visual programming language such as Scratch or Blockly that is the basis of the Hour of Code. Sphero will take the screen based control of an image to the next level by introducing a robotic device controlled by a visual programming language. This lesson ...
In this lesson students will create a personalised musical buzzer by programming the LilyPad Arduino to play a sound using the Main board, Buzzer and Button, coding the note frequency in Arduino IDE. The lesson can be extended to include LED’s that light up or flash according to the note played to enable the buzzer to be ...
Investigate home automation systems, including those powered by artificial intelligence (AI) with speech recognition capability. These suggested activities provide a level of differentiation to cater for students’ range of programming skills. They were developed in collaboration with the Digital Technologies Institute.
Students work together to brainstorm the dangers, problems and pitfalls in using ICT and online spaces. They collaboratively agree upon a set of protocols and rules for using technology, and develop processes and procedures to follow when using ICT.