F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This PDF uses colour coding to provide a line of sight between key concepts, content descriptions and achievement standards in the Digital Technologies subject in the Australian Curriculum.
This PDF provides a list of suggested books or similar that identify and discuss key concepts, key ideas and related ways of thinking about Digital Technologies.
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This document provides a scaffold to teach and assess students’ understanding of how digital systems can be used to monitor and collect information used for mapping and making judgements about the environment. Students record information using digital systems to investigate a school need, then design solutions to improve ...
This PDF lists seven characteristics of good teaching practice in the Digital Technologies curriculum.
This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to the representation of data in binary code. The resource includes an assessment planner and rubric, as well as links to curriculum and learning resources.
This report reviews recent research literature in the areas of teacher capacity, integration of STEM disciplines, active learning and student engagement and participation to help inform the world of practice. The literature review was restricted to STEM practices in primary schools.
Simon Collier, Digital Technologies in Focus Curriculum Officer, takes viewers though a lesson from the Digital Technologies Hub exploring how machine learning can be used to organise photographs.
Digital Technologies in Focus curriculum officers discuss a lesson about Artificial Intelligence with Simon Collier and a student.
This PDF outlines a way in which students can use micro:bits and magnets to create and program metal detectors.
This PDF provides a list of books that are useful for exploring key concepts and ideas in Digital Technologies.
These matrices allow teachers to self-assess their proficiency with Digital Technologies. They include a notes section for teachers to plan future professional learning.
This PDF provides a line of sight from content descriptions to achievement standards.
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, information for parents and teachers, the Australian Curriculum, and useful resources.
This PDF provides instructions for students to create an interactive poster using a Makey Makey and the visual programming language Scratch. A Makey Makey is an electronic circuit board, which, when connected to a computer, allows everyday objects to function as keyboards.
Record and add your own background sound to your project or choose the sounds from the library like a rattle, a ripple or a pop!
Snowmen? Spooky Halloween ghosts? The Easter bilby? What images come to mind when you think of Holidays? Get some ideas for your Scratch Holiday Card
Tell your Sprite where to go - get your Sprite to move in all different directions - left, right, up, down
You don't want a silent Sprite! Get your Sprite to talk by using the 'say' block.
Are you interested in finding out about computer coding? Watch this clip to see why some famous faces are promoting the benefits of learning computer programming. See how some young students are learning to code and finding that it's not that hard after all!