F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Your search returned 34 results
This planning resource for Year 3 is for the topic of Find unknown values. Students consolidate their knowledge of number facts up to 20 and are encouraged to practise these to aid recall. They learn number facts for addition and subtraction up to 20, becoming familiar with the different combinations. Students recall and ...
This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 3 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...
An abacus is a tool that helps people solve maths problems. Why might some people still use, and encourage the use of, an abacus when there are more contemporary tools like calculators?
The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.
Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.
This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...
This is a unit of work integrating aspects of the mathematics, English and science curriculums around planning a school breakfast. The unit was written for year 3 and is intended to take about 12 hours. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities ...
This is an activity about making choices to raise money for imaginary animals called gumbutangs. Their habitat is being eradicated and something must be done to save them. The user's first choice is between two websites, one a trusted one, the other a scam site. Then they are given choices about how to raise money for the ...
This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.
This is a 23-page guide for teachers. This module contains a description of suitable models for multiplication, a discussion of the type of problem phrased in words that requires multiplication for its solution, and mental and written strategies for multiplication. The use of the commutative, associative and distributive ...
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
Use a dividing tool to make equal shares of biscuits and toys in a pet shop. For example, share 34 biscuits equally between 6 puppies. Predict how many items each puppy will get, or how many packets can be filled. Check your prediction. Decide what to do with any leftovers. Complete a sentence describing the number operations.
This tutorial is suitable for use with a screen reader. It explains how to split up numbers in your head when finding the difference between two numbers such as 26 and 73. Work through sample questions and instructions explaining how to use linear partitioning techniques. Find the difference between pairs of numbers. Split ...
This tutorial is suitable for use with a screen reader. It explains strategies for solving complex multiplications in your head such as 22x38. Work through sample questions and instructions explaining how to use partitioning techniques. Solve multiplications by breaking them up into parts that are easy to work with, use ...
This tutorial is suitable for use with a screen reader. It explains strategies for solving subtractions in your head such as 87-39. Work through sample questions and instructions explaining how to use linear partitioning techniques. Solve subtractions by breaking them up into parts that are easy to work with, work out each ...
Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...
This sequence of two lessons introduces the idea of multiplication as a Cartesian product, using the language of 'for each'. Students learn to use a tree diagram to find the number of possible combinations that can be made in an animal mix and match book. They learn how a simpler problem can be used to help solve a larger, ...
This sequence of two lessons focuses on developing students' understanding of the properties of odd and even numbers. Students explore the results of adding and subtracting odd and even numbers and use these results to make generalisations. They then apply this generalisation to solve problems and to explore patterns. The ...
This lesson aims to build students' algebraic reasoning and understanding of number as they explore computation on the number chart. Students explore the moves of a king chess piece and how the value of the numbers change as he moves. This builds into an algebraic exploration of equivalent values that can be found on the ...
This sequence of four lessons integrates content in number and measurement to deepen students' understanding and confidence working with larger numbers. Students work flexibly with numbers up to 10 000 as they determine suitable dimensions for a container that can hold 10 000 centicubes. They are challenged to plan, construct ...