F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.
This sequence of lessons integrates game design using scratch and a Makey Makey programming board.
This collection of interactive and printable resources introduces ways of expressing simple likes and dislikes using 'mi piace' or 'non mi piace' and the core question 'Che cosa ti piace?' It focuses on hobbies, sports and simple everyday activities to contextualise questions and answers. Translations, solutions and hints ...
Explore options for houses, work, food and transport in 2024 in this multimedia presentation from Radio National. A useful resource for stimulating discussion about applications of science and implications for society and the environment as well as current issues and developments in science. Gives examples of how different ...
Students play the game and make decisions about the development of a catchment with competing economic and environmental demands. Students receive feedback on how sustainably their catchment has been managed.
This is a unit of work about how to be a safe, active and responsible citizen on and around the rail network. The resource focuses on identifying the hazards and the hazardous behaviours and influences such as emotions and peer pressure that may impact the decisions young people make on and around the rail network. It includes: ...
This is a unit of work about disability rights, inclusion and sport. It explores: the benefits of valuing diversity; the physical, mental and social benefits of physical activity; and how diversity and difference can be respected through sport. The resource includes: an introduction, a focus, six lessons, learning outcomes, ...
Students simulate being a palaeontologist. They have to choose the correct equipment and dig for virtual mega fauna fossil bones online with this OZ Fossils game.
In some parts of Australia children were allowed to use the bullroarer (whirlers), or small versions of it, as a source of amusement. In other areas the bullroarer had a special significance and was not used as a ‘toy’. In parts of Victoria a bullroarer called the kandomarngutta was used. This was a thin piece of wood, ...
Skipping with a vine was popular with the Jagara (or Jagera) people of Brisbane and surrounding areas. The game outlined below was based on a 1950s account by an elder named Gaiarbu. To play this skipping game successfully, the players needed to be very active and had to have plenty of practice. This is a skipping game ...
The swimming game of ngarinbarm (turtle) was played by the Jagara (Jagera) people in lagoons around the Brisbane area. Players in a canoe chase and attempt to catch a ngarinbarm. The players who are the turtles swim underwater to avoid capture. The players in the canoe may enter the water to touch the turtles if they are ...
A spear game was recorded being played by the boys at Ulladulla in New South Wales. Small spears were thrown at pieces of wood, which were placed into running water. On Dunk Island in Queensland the boys used wood chips and pieces of bark floating on the water, or threw at small fish. This is a throwing-practice game played ...
Spin-tops were made from the gourds of the Benincasa vacua, in an area of north Queensland. The people in the Cape Grafton area called them bunbuja. A spin-top was made by passing a stick through the gourd and then fixing the stick into position with twine and beeswax. Spin-tops were used only by the men, and spun by twirling ...
A popular ball game of keep-away was played by adults in camps on Mornington Island in northern Australia. Grass and/or leaves were rolled into a ball and bound with hair-string or a piece of fishing net. The adults formed two teams and energetically threw the ball to each other until they tired. This is a keep-away throwing ...
This was a spear game observed being played by some Aboriginal groups on Cape York Peninsula in north Queensland. The men used a throwing stick (woomera) to project a big killing spear (kalq) towards the next player. The spear would travel around the circle of men, who were armed only with their woomera, which they then ...
This hand-hitting or handball game was played with a zamia (Cycas media) seed by the people of Bathurst Island in northern Australia. In the Meda district of northwest Australia players hit flat pieces of wood. This is a ball-hitting game. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians ...
Tree-climbing activities and climbing contests were widespread and helped to develop a skill of practical use. There were a variety of methods of climbing trees used in different parts of Australia. Some of these involved the use of vines or notches cut into trees. The Victoria River people in the Northern Territory arranged ...
A small number of ‘marble’ type games (either traditional or introduced) were played in various parts of Australia. Gugada boys, living near Tarcoola in South Australia, used wooden marbles. The marbles placed in the ring were called kooka (meat) and the shooting marble was called kodji (spear). In the 1940s on Mer Island, ...
A favourite game of the old men of the Juwalarai people of the Narran River in New South Wales was brambahl (skipping). Men of more than 70 years were often the best. This is a skipping game where players perform various actions. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians ...