F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Make the images and objects in your project change colour when they are clicked!
Make your Sprite look its best by learning how to change its costume.
So, you have your new project in Scratch - now it's time to add a Sprite!
Make your Sprite jump, move, say something or change costume.
You don't want a silent Sprite! Get your Sprite to talk by using the 'say' block.
A computer character is called a 'sprite'. Can you delete the cat sprite from your Scratch card?
Snowmen? Spooky Halloween ghosts? The Easter bilby? What images come to mind when you think of Holidays? Get some ideas for your Scratch Holiday Card
Tell your Sprite where to go - get your Sprite to move in all different directions - left, right, up, down
There are all sorts of sounds you could add to your Scratch project. Give your project that extra 'oomph' by adding sounds.
This is a unit for Year 4 from the Scope and sequence resources from the DT Hub. The topic of digital systems is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students explore inputs and outputs using a circuit board, electronic kit ...
Want to make your own games? Scratch is a programming language, created by MIT, that makes it easy to create interactive art, stories, simulations, and games. Explore your ideas and share your creations online.
In this sequence of lessons students explore different types of peripherals used every day in order to identify the data transmitted. A peripheral is an auxiliary device such as a computer mouse or keyboard that connects to and works with a device in some way.
In this sequence of lessons students grow a plant from seed, capturing each step and decision as an algorithmic process and recording data for future learning.