F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This activity invites students to use copper tape and surface-mount LEDs to make creative circuits on a flat surface, like a piece of paper. Students can make light-up greeting cards or create three-dimensional pop-up paper sculpture that have working lights in them. The activity includes a list of tools and materials required, ...
This activity invites students to tell stories inside cardboard boxes using craft materials and light. Turn on and off LEDs using a homemade switch and a circuit made with copper tape. The activity includes a list of tools and materials required, assembly instructions, inspiration and ideas, and encourages a tinkering mindset.
This activity invites students to make Cranky Contraptions, kinetic sculptures that animate a character or scene when a handle is turned. These automata are powered by a simple crank slider mechanism which provides the basic motion. Everyday materials around can be repurposed into these contraptions. The activity includes ...
This activity invites students to design and make Whimsical Whirligigs, kinetic contraptions that can be powered by wind, crank, or motor. Students can create wind-powered paper creatures or machines with moving parts. A The activity includes a list of tools and materials required, assembly instructions, inspiration and ...
In this hypothetical exercise, young learners will explore what they would need to establish if they were to grow their very own pizza. The OUTCOMES of this learning activity are for children to: investigate where and how food is produced; appreciate the complexities of food manufacturing; expand their knowledge of food ...
This is an illustrated story retelling the real-life engineering decisions made to provide water to a Queensland town when its dam, the only source of water, ran dry. It shows the creativity, innovation and collaboration required to provide a solution that delivers a sustainable water supply. The downloadable PDF includes ...
This is an illustrated story of a real-life engineering solution designed to recycle glass waste and reuse it as reinforcement for concrete used in footpaths. The book explains the process of innovation to reach a viable solution. It shows the creativity, innovation and collaboration required to provide a solution that ...
is lesson provides a great introduction to the idea of separating mixtures and enables students to consider separation as a process that operates on macroscopic levels. Students also learn about waste management and recycling processes in Australia. The lesson provides students with an opportunity to engage in hands-on ...
This sequence of lessons explores how to incorporate user input, decision-making and loops in programming using the context of a shopping experience, particularly the checkout. It combines data in the form of a barcode and programming choices.
This lesson sequence is a cross-age project that can be used for students in year 5/6 in collaboration with students from years 1-2. In this project, students collaborate on a code for an unplugged robot. They design, test and modify the robot and create instruction manuals.
Students design and create a simple game/quiz to demonstrate convict crimes and punishments.
This project creates opportunities for students to design, create, market and sell a plastic wrap alternative, and to work with a local business or community group that supplies some materials. This lesson was devised by Trudy Ward, Clarendon Vale Primary School, Tasmania.
This activity invites students to explore balance and stability by designing and building whimsical kinetic sculptures that tilt, slide, and suspend everyday objects and ordinary materials into surprising arrangements. Students explore stability, centres of gravity, balanced forces and symmetry through this hands-on, tactile ...
This lesson plan engages students in finding ways to reduce plastic waste in food packaging. Students investigate problems created by plastic waste then observe ways these issues are being addressed. They design new packaging for food items that currently produce excessive waste then test their designs objectively. The ...
Imagine if we could fly day and night using only solar energy. The expertly engineered Solar Impulse plane is flying around the world delivering a powerful message: clean technologies can achieve the seemingly impossible. Powered by a dream, determination and breakthrough engineering, this flying adventure aims to inspire ...
How can we make our contemporary world more inclusive? This Stage 5 Design and Technology module, Build a better world - investigating inclusive and accessible technologies and spaces, explores inventions and architectural designs that seek to improve access for those with disabilities throughout their everyday routines. ...
This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.
See how boats can be made from wood, fibreglass and aluminium. Watch film of some Aboriginal men making a bark canoe. See how a special mould is used to make boats made from fibreglass. Find out why aluminium is a useful metal for making boats.
Watch this clip to see sumo robots in action! UNSW student and Robogals member Jonathan Loong explains how the game works. How do the robots know when to turn around and move back into the ring?
The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics. In this video, Saloni explains what an If/Else statement is. With the help of Scrat the Squirrel from Ice Age, she goes on to demonstrate how If/Else blocks can be used to program characters' ...