F-10 Curriculum (V8)
F-10 Curriculum (V9)
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In this lesson students learn the features of the five main biomes, and use ClassVR headsets and CoSpaces to design and create a virtual biome to explore. They research and identify the features of a biome and then create their own virtual environment. The resource explores the human impacts on biodiversity and explore ...
This PDF outlines Faith Lutheran College's proposal to participate in the Digital Technologies in Focus project.
In this lesson students engage in a hands-on exploration of local diversity. Students research and record local wildlife, learn about biodiversity in Australia, and conduct a ‘bush blitz’. They learn how to create dichotomous keys and translate their keys into a wildlife discovery app prototype. The resource includes links ...
In this lesson, students explore different approaches to data representation, with the aim of engaging audiences with scientific data. They explore local temperature and rainfall datasets over time and represent trends in innovative ways. Students learn about different ways to visually represent climate change, looking ...
In this lesson, students consider contemporary research approaches to disease identification. First, they conduct an experiment to test how sensitive their sense of smell is and explore how our sense of smell functions. Students then learn about at how animals are trained to use their sense of smell to detect human disease. ...
In this lesson students learn about the diverse roles of science communicators and are challenged to create their own science communication text in a contemporary medium. Students will explore the important function science communicators play in informing the community and how different communication platforms are used ...
This is an interactive resource that provides access to a bushfire-monitoring system called Sentinel. This system is an internet-based mapping tool that uses satellite-tracking technology to identify fire locations posing a potential risk to communities and property. The first three sections of the resource, listed on the ...
Interactive Maps is a discovery and exploration view of Geoscience Australia's geospatial services. Maps are organised under the following themes: Australian Marine Spatial Information System (AMSIS); Earth observation and satellite imagery, National location information; Geology and geophysics; Hazards; Marine and coastal; ...
This is a website designed for both teachers and students that addresses data comparison from the Australian Curriculum for year 9 students. It contains material on comparing data by developing questions, conducting data collection, displaying data and exploring and interpreting that data using a range of strategies. There ...
In this resource, students participate in a community of inquiry to consider the implications of human space travel. This process gives students the opportunity to come to a full, shared understanding of the concepts and issues around human space travel.
This set of printable cards provides definitions of six aspects of computational thinking.
This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as well as ...
This resource provides strategies for assessing students' ability to interpret, process, analyse and represent data using spreadsheets, pivot tables, plotting data and scripting activities. A link to a data set from a koala hospital provides extensive data for students to use. The resource includes maps, graphs and charts, ...
This resource provides activities in which students collect, represent and interpret data about the fruit and vegetables they bring to school.
This PDF provides suggestions for introducing students to algorithms by sequencing words, images and actions.
This PDF provides activities for collecting, analysing and representing data about litter in the local community. It prompts students to consider the implications of rubbish in the local environment, and suggests actions students can take in order to reduce litter.
This comprises a collection of sample activities that incorporate visual programming (Scratch) into teaching and learning programs. They show the possibilities Scratch offers for integration. The projects are incomplete and are designed to be used as samples for inspiration or modification by teachers.
This infographic provides an overview overview of the concepts related to computational thinking.
This PDF provides suggestions for organising and classifying discrete items according to different criteria, for example, shape, size, colour and type, and prompts students to identify ways in which school resources have been classified.
This resource provides examples of ways Aboriginal and Torres Strait Islander Histories and Cultures can be integrated into Digital Technologies. Examples include 'classification and sorting data' and 'designing solutions'.