F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Use compass points and a scale to find places on a map. Understand abbreviations such as N, W, SW and E. Follow instructions to find four locations. As you go, look up the meaning of tricky words.
The pigs are playing a game of hide and seek. One pig counts to 100 while all the other pigs go and hide. But where are the hiding pigs? The pig cannot find the hiding pigs so he sets up a table of food to lure the other pigs from their hiding places. The spoken text of this short animated story is featured in speech bubbles ...
Join forces with Pirate Jack. He needs your help to solve eight problems and find the hidden treasure. Use the map to work your way through the obstacles one by one and in the right order. Apply your maths and literacy skills to make sure you collect the correct item before tackling the next obstacle. For example, you’ll ...
Use grid references to find places on a map. Follow instructions to find four locations. As you go, look up the meaning of tricky words.
In this outdoor task, students draw a map of the playground. Use this task to observe the students’ ability to follow and give directions using the language of position and direction.
This planning resource for Year 5 is for the topic of Position and location. Students use a grid coordinate system to locate and describe the position of objects, and use relevant positional and directional language to describe position and movement.
This planning resource for Foundation is for the topic of Position and location. Students are becoming familiar with using common words for describing position and location of an object.
This planning resource for Year 2 is for the topic of Position and location. Students interpret simple maps to describe directions from an object relative to another, using positional and directional language.
Students use everyday language to give directions, follow directions to locate positions on maps, and draw plans from a bird’s-eye view.
Use this task to assist in assessing student knowledge, skills and processes related to drawing a plan, showing the position and orientation of objects and positional language they use.
This planning resource for Year 3 is for the topic of Position and location. Students create two dimensional representations of familiar places. They represent the position objects relative to one another locating these on simple maps or grids.
Students interpret simple maps and identify the relative positions of key features.
Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.
A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.
This guide supports teachers to develop students’ geometric understandings.
Students describe the location of objects by indicating positions.
Use this task to assess language the student uses to describe position, direction and pathways in familiar environments.
This simple game helps students develop their understanding of positional language.
How do we know what a house will look like before it is built? Discover how house plans work by looking at the design of a house that Hugo's family is going to build. See how a floor plan shows the room layout. See drawings of what the house will look like from different views.
Can you read a map and follow directions? Well if you can chances are you can help us find the buried treasure. You'll need to know right from left, east from west, clockwise from anti-clockwise and over from under. Got all that? See you at Buccaneer's Refuge 'me hearties, arrgh'. Remember X marks the spot!