Design and Technologies / Foundation / Processes and production skills / Designing and making

Curriculum content descriptions

generate, communicate and evaluate design ideas, and use materials, equipment and steps to safely make a solution for a purpose (AC9TDEFP01)

Elaborations
  • identifying a purpose for designing and making a solution, for example the sand keeps blowing out of the sandpit, the birds keep flying into the waste bin and taking food scraps or people with disability need to know where they can park at school
  • exploring ideas by drawing or modelling and choosing the most suitable idea, for example drawing or modelling designs for bee hotels to attract native bees to the school garden and choosing one to make, and changing perspectives from front view to plan view
  • evaluating what they have made using personal preferences, for example using a smiley face Likert scale
  • exploring how available materials can be used or re-used in construction play, for example using blocks and rain gutters or cardboard to make a ramp to roll a ball or toy car down
  • practising a range of technical skills safely using equipment, for example joining techniques when making a product from materials, such as a greenhouse to keep a seedling warm or a trellis for holding up tomato plants
  • assembling components of systems and checking they function as planned, for example making and testing a bowling, stacking or obstacle game with discarded food containers or packaging
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and Creative Thinking
ScOT terms

Design thinking,  Materials,  Design briefs,  Work health and safety

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Use your creative thinking skills!

Ashwini Ranjithabalan from Women in Engineering and IT at the University of Technology Sydney (UTS) sees engineering as the business of solving future problems. What are some of the challenges we (and our societies) might face in the future? Get some friends together and see if you can brainstorm a list. Now choose one ...

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Education - Return to 1616 Ecological Restoration Project

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Visual programming

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Computational thinking

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Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

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Sam the Lamb: needs of sheep

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Unplugged Activity: What is computer science?

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Robotics

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Different paper plane designs

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Hour of Code: Mark Zuckerberg teaches Repeat Loops

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Hour of Code: Chris Bosh teaches Repeat Until statements

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Activities that promote Digital Technologies concepts and incorporate Numeracy: part 6: Using literature as a springboard to Numeracy and Digital Technologies

This video provides suggestions for ways in which Digital Technologies can be used to develop students' learning in the Literacy and Numeracy Learning Progressions.

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South Kalgoorlie Primary School – Progress report 4

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South Kalgoorlie Primary School – Project proposal

This PDF outlines South Kalgoorlie Primary School's proposal to participate in the Digital Technologies in Focus project.

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South Kalgoorlie Primary School – PL ecosystem

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South Kalgoorlie Primary School – Final report

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St Mary’s Primary School – Progress report 1

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St Mary’s Primary School – Progress report 3

This video explains the progress that St Mary's Primary School, Moruya, has made in the Digital Technologies in Focus project. It is the third in a series of four.