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Recognise that sentences are key units for expressing ideas (ACELA1435)
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Learn to construct sentences by dragging jumbled words into place. You can turn on sound to hear each word spoken and hear your completed sentences read to you. With each successful sentence, you earn virtual coins to buy virtual stickers for your collection. This is one of a series of nine apps. Free when reviewed 6/6/15.
A web page resource with information, teacher guides and activities on types of sentences to support the Australian Curriculum in English K–10. It has detailed activities, links to resources and quizzes.
Help a mermaid use a sentence builder machine to create past-tense sentences. Spin each coin to see a new word for your sentence. Choose words from four groups: when, who, what and where.
Help a caveman use a sentence builder machine to create past-tense sentences. Spin each rock to see a new word for your sentence. Choose words from five groups: when, who, what, where and setting.
This respurce is a tool students can use to make an interactive sentence game. The game involves sentences that have one or more words missing and a number of possible 'answer' words. The player must select the correct answer words to complete the sentences by either dragging and dropping or ‘shooting' the words in the ...
This is a unit of inquiry made up of 12 learning sequences for year F in the English for the Australian Curriculum resource. Each learning sequence contains a series of resources, suggested activities to carry out with students and a post-activity reflection.
This unit examines patterns in literature and language, with ...
This is a simple printable worksheet for students to complete once they have finished the interactive resource 'Travelling pronouns'. It consists of four sentences, each of which contains at least one pronoun choice to make. Students make their choices by colouring in their preferred option. This resource is one of a series ...
Explore the title and picture on the cover of 'Flutter-by friends!' Then make a prediction about the storyline. Listen to the story and follow as each word is underlined. Find out if your prediction matches the storyline. Put the jumbled events of the story in the right order.
Help a dragon remember what happened in his dream. View four pictures from a recount. Place the pictures in the correct order. Choose sentences to match what is happening in the pictures. Add temporal connectives such as 'to begin with', 'after that' and 'last of all' to show the order of events. Watch an animation of the ...
These seven learning activities, which focus on 'modelling texts' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning.
In the activities, teachers are provided with guidance about ...