German / Year 5 and 6 / Communicating / Creating

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Share and compare responses to characters, events and ideas in imaginative texts, making connections with own experience and feelings

[Key concepts: plot, mood, character; Key processes: recounting, describing, sequencing]

 (ACLGEC142)

Elaborations
  • producing a timeline of the main events of an imaginative text or creating a sociogram illustrating how the main character links with other characters
  • responding to a text such as a poem by selecting an appropriate image to illustrate an aspect (message, mood) and explaining choice, for example, Das ist die Sonne. Die Sonne ist heiß und gelb. Die Sonne scheint im Sommer. Ich bin glücklich, wenn die Sonne scheint.
  • using modelled structures such as Das Ende war lustig/traurig/blöd or Die Hauptperson war sehr mutig/schön/schlau to express a personal opinion on aspects of a text, such as the beginning, ending, plot and characters
  • creating storyboards to represent key events in different types of imaginative texts, including captions or word bubbles to capture moods or feelings, for example, using a digital cartoon tool
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
  • Personal and social capability Personal and social capability
  • ICT capability Information and Communication Technology (ICT) capability
ScOT terms

Characters (Narratives),  Retelling,  German language

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Year level 5-6
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Learning area Languages

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Interactive Resource

Languages online: memory game maker

Students can use this tool to make their own interactive memory game in which a player must find up to six matching pairs of cards arranged in two rows. Students can create text, pictures or sounds on each row of cards. They can customise the look and sound of the game. Also included are five files for students and teachers ...

Interactive Resource

Languages online: Tetris game maker

This resource is a tool students can use to make their own Tetris computer game in which a player must correctly respond to a clue that appears after every fourth falling block. Clues can be text, pictures or audio. If the answer is correct, the game continues. If it is incorrect, a 'bomb' falls through the game space, ...