F-10 Curriculum (V8)
F-10 Curriculum (V9)
Describe position and movement (ACMMG010)
Location (Geometry), Displacement (Motion)
2 direct matches to ACMMG010 | 18 other related resources Showing the top 20 search results
In this resource, students learn about how farm animals grow and change over time, focusing on naming, modelling and measuring these changes through hands-on activities. This lesson is part of a sequence of lessons that can be used with this age-group of students. Topics include Seasons and jobs on the farm; Who lives on ...
This simple game helps students develop their understanding of positional language.
This sequence of lessons explores the various possibilities for constructing a circular pattern using different colours. Students decorate party hats using two and then three different coloured pompoms and investigate the combinations that arise. They then create circular patterns using four colours and identify similarities ...
This sequence of two lessons explores the similarity and differences of objects based on attributes. The sequence begins by looking at the attributes of colour and shape and then introduces a third attribute of size. Students are asked to determine what an object might look like when one or two of its attributes are changed. ...
This sequence of two lessons engages students in comparing lengths of pieces of wool: 'woolly worms'. Students use direct comparison to order their collection of worms from shortest to longest. They learn to order their collection of worms using a variety of strategies, to record lengths using informal units, to draw worms ...
This lesson engages students in gathering and representing data on the shoes that students wear to school. Students work together as a class to sort their shoes into different categories of their choosing. They organise and represent their data using a picture graph, then use the graph to answer questions and make simple ...
Have you ever looked at the buttons on your clothes? What shapes are they? You will find that most buttons are circles, but sometimes they can come in really different and interesting shapes, sizes and colours! What are some of the button shapes and colours mentioned in this video?
Dodly is getting ready for a very special occasion tomorrow. How will he fill in his time? How long does he have to wait? And what is his special occasion? With Dodly, Flynn and the Flying GIrl, investigate different ways of measuring time and discover how to read analogue and digital clocks.
Flynn and Dodly are going on a camping adventure. Watch how they measure the capacity of different containers. Which container will hold the most? 'Dodly the Adventurer' needs a container to put all his precious rocks in. Can you find a container big enough?
How do we measure how big something is? Flynn and Dodley want to see who has the bigger toy bus. Which bus is taller, wider, longer? Flynn models how to measure his bus using sticks so he can make a garage for his 'magic' bus. The Flying girl and others also do some measuring.
Take two differently shaped containers, for example, a tall, skinny cylinder and a short wide one. Which one will hold more beads? The result may surprise you! It's all about capacity. Two containers with the same surface area can have very different shapes and sizes, so they can have different volumes and hold different ...
The focus of this activity is to encourage students to check their shape to ensure/prove that it is a hexagon. Students need to develop an understanding that good mathematicians find solutions to problems, check to see if their solution is correct and explain their thinking.
In this activity, students collect and sort different toys based on the features they observe such as size, shape, colour and materials. The activity includes a list of what is required, suggestions of what to do and notice, questions to ask, an explanation for the underlying science of what students observe and suggestions ...
In this module, students discuss the importance of water and discover effective ways of transporting it to meet personal and community needs. The module includes a comprehensive teacher guide, curriculum links, materials lists, design process guides and printable student resource sheets. The resource also provides an editable ...
The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.
This game focuses on listening and matching shape properties to the correct shape, and using mathematical vocabulary to describe shapes.
In this module, students investigate the common design features of chairs and how different types of chairs fit different sized people and have a range of purposes. They discuss the size and shape of different toys and analyse the requirements for a suitable chair for their toy. The module includes a comprehensive teacher ...
This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as well as ...
The focus of this activity is to discover what students know shapes, including their features and properties. What language are students using to describe and sort shapes? How can we as teachers help students increase their shape vocabulary?
Peg and Cat use a pattern to decorate a cake. See what type of pattern they use.