F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Give and follow directions to familiar locations (ACMMG023)
Landmarks, Direction (Geometry), Instructions
10 direct matches to ACMMG023 | 10 other related resources Showing the top 20 search results
Can you read a map and follow directions? Well if you can chances are you can help us find the buried treasure. You'll need to know right from left, east from west, clockwise from anti-clockwise and over from under. Got all that? See you at Buccaneer's Refuge 'me hearties, arrgh'. Remember X marks the spot!
Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.
This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.
Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.
In this outdoor task, students draw a map of the playground. Use this task to observe the students’ ability to follow and give directions using the language of position and direction.
Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.
This planning resource for Year 1 is for the topic of Position and location. Students describe the positional relationship between different objects using relevant spatial language. Support students in learning to describe position, direction and movement.
Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.
Use this task to assist in assessing student knowledge, skills and processes related to drawing a plan, showing the position and orientation of objects and positional language they use.
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...
Flynn and Dodly are going on a camping adventure. Watch how they measure the capacity of different containers. Which container will hold the most? 'Dodly the Adventurer' needs a container to put all his precious rocks in. Can you find a container big enough?
Join forces with Pirate Jack. He needs your help to solve eight problems and find the hidden treasure. Use the map to work your way through the obstacles one by one and in the right order. Apply your maths and literacy skills to make sure you collect the correct item before tackling the next obstacle. For example, you’ll ...
How do we measure how big something is? Flynn and Dodley want to see who has the bigger toy bus. Which bus is taller, wider, longer? Flynn models how to measure his bus using sticks so he can make a garage for his 'magic' bus. The Flying girl and others also do some measuring.
This lesson invites students to explore the relationship between three-dimensional objects and common two-dimensional shapes. They are asked to investigate the shape of shadows cast by different three-dimensional objects. They are also asked to consider different perspectives of a single object and how the shadow shapes ...
Help sort shapes, in the shape factory. Examine examples of shapes and determine if they belong in the Yes polygon set. Examine examples of shapes that do not belong in the set. Work out what features of the polygon are important and test your ideas by sorting some shapes. Then program the robot and see if it sorts the ...
This tutorial is suitable for use with a screen reader. It explains strategies for solving simple multiplications in your head such as 6x4. Work through sample questions and instructions explaining how to break up numbers into their factors. Solve multiplications by using arrays to break them up into rows and columns, then ...
Have you ever looked at the buttons on your clothes? What shapes are they? You will find that most buttons are circles, but sometimes they can come in really different and interesting shapes, sizes and colours! What are some of the button shapes and colours mentioned in this video?
Dodly is getting ready for a very special occasion tomorrow. How will he fill in his time? How long does he have to wait? And what is his special occasion? With Dodly, Flynn and the Flying GIrl, investigate different ways of measuring time and discover how to read analogue and digital clocks.
This sequence of four lessons explores the relationship between an informal unit of measure and what is being measured using the context of designing a game of 'Target Ball'. Students work in groups to collect data on how far their chose ball rolls, using a cut-out foot as an informal unit of measure. They represent and ...