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Mathematics / Year 1 / Measurement and Geometry / Location and transformation

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Give and follow directions to familiar locations (ACMMG023)

Elaborations
  • understanding that people need to give and follow directions to and from a place, and that this involves turns, direction and distance
  • understanding the meaning and importance of words such as ‘clockwise’, ‘anticlockwise’, ‘forward’ and ‘under’ when giving and following directions
  • interpreting and following directions around familiar locations
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
ScOT terms

Landmarks,  Direction (Geometry),  Instructions

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Can you read a map and follow directions? Well if you can chances are you can help us find the buried treasure. You'll need to know right from left, east from west, clockwise from anti-clockwise and over from under. Got all that? See you at Buccaneer's Refuge 'me hearties, arrgh'. Remember X marks the spot!

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Sites2See: Space and Geometry for Primary

Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.

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The Foos: Free Code Hour - iTunes app

Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.

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Blue-bot - iTunes app

This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.

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Daisy the dinosaur - iTunes app

Use directional language to animate Daisy the Dinosaur. Make Daisy roll, jump and turn using a simple interface. A basic introduction into programming. Free when reviewed on 12/5/2015.

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Mixed-Up Maths

Join our host, Ed, as he finds himself in all types of situations where only his knowledge of Maths can help him. From saving the planet from Aliens, to creating a superhero that can stop a strawberry milkshake tidal wave. From searching for buried treasure, to jumping like a daredevil, or planning the greatest circus party ...

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Scratch Jr - iTunes app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

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Scratch Jr - Google Play app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

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The Foos: Free Code Hour - Google Play app

Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.

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Apple II software game manual - 'A2-FS2 Flight Simulator II', 1983

This is the cover of a manual for an Apple II flight simulation game called 'A2-FS2 Flight Simulator II'. It shows a stylised seated figure hovering over a runway. In front of the figure is a suspended computer screen showing another runway and various instrument readings. In the background are snow-topped mountains. Text ...

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User manual for the 'Cold Flame' kerosene domestic refrigerator, c1950

This is a 32-page brochure dating from the 1940-50s, providing instructions for the installation, operation and maintenance of the 'Cold Flame' kerosene domestic refrigerator manufactured by Charles Hope Ltd. It also includes recipes. The brochure format is: width 180 mm, depth 5 mm, heigh: 240 mm, page size: 180 x 240 mm.

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Mark the route for a walking track on a map of a rainforest. Choose a section of track based on instructions about distances, compass directions and grid references. Keep adding sections of track to get to the rest house. As you go, look up the meaning of tricky words.

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Protecting the habitat of the manatee and the loggerhead turtle

This is a teaching-learning resource containing teaching strategies and student activities about the effects of environmental features and land use on the comfort, safety and health of manatees and loggerhead turtles in Belize. The resource has seven tabs, six of which are relevant. The first four set out the steps in the ...

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Measurement and Geometry- Location and transformation

This is a unit of work that uses farming to explore the measurement and geometry concepts of grid references, directional language, area and length. It has a teacher directed task that introduces directional language and grid references and two student work tasks. The work tasks involve designing a farm using a grid and ...

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This is episode 4 of 'La mappa misteriosa', a 12-episode video series for Italian language students. This episode focuses on how to ask for and give directions using maps. The scenes take place in a real university library in Bologna that showcases ancient books and documents. The story, based in Bologna, follows Renata ...

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How do we know what a house will look like before it is built? Discover how house plans work by looking at the design of a house that Hugo's family is going to build. See how a floor plan shows the room layout. See drawings of what the house will look like from different views.

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Rainforest: use a grid map

Use grid references to find places on a map. Follow instructions to find four locations. As you go, look up the meaning of tricky words.

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Orienteering: using a map and compass

Orienteering requires knowledge of directions, an ability to read a map and the use of a magnetic compass. Find out about the basics of orienteering.