Mathematics / Year 1 / Number and Algebra / Number and place value

Curriculum content descriptions

Recognise, model, read, write and order numbers to at least 100. Locate these numbers on a number line (ACMNA013)

Elaborations
  • modelling numbers with a range of material and images
  • identifying numbers that are represented on a number line and placing numbers on a prepared number line
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
ScOT terms

Number lines,  Positive integers,  Numerical order

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Video

Count Us In, Ep 11: We can help you keep count!

Dodly is trying to keep count of the number of sheep in the backyard. Flynn helps Dodly to keep count by representing the numbers in different ways. They use models, drawings, strokes and numerals to keep count. Also discover the ways different cultures have recorded numbers.

Interactive

Wishball challenge: tens

Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

Interactive

Number trains

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of formats such as words, numerals, dice dots or counting frames. Identify the numbers that come before and after starting numbers. Begin with numbers up to ten. Move on to work with larger numbers such as 40 and 50. Practise ...

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Mind Mapping Numbers - Calculate

This activity provides a way for children to show and tell what they know about numbers. It can be modified for different age groups and used every day with a different number.

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100 Face (Cuisenaire Rods) - Calculate

This engaging game encourages students to arrange the Cuisenaire rods to create a face that equals 100.

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How Many? - Calculate

The focus of this activity is for students to count a variety of objects in their home environment and write the number for each.

Video

Numbers Count: Importance of zero

How important is zero in place value? How would you write '50' if there was no zero?

Interactive

Hundreds, tens and units

This is an interactive resource that represents numbers visually as groups of hundreds, tens and units. It can be used to count numbers by partitioning them based on place value, or to represent numbers by building them from grids of hundreds, tens and units. The numerals matching the visual representations can be visible ...

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TIMES Module 2: Number and Algebra: addition and subtraction - teacher guide

This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.

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TIMES Module 1: Number and Algebra: counting and place value - teacher guide

This is a 16-page guide for teachers. It is a module introducing the concept of place value.

Interactive

Thundergoats (Combinations for ten) - ABC Education

As a team, use your knowledge of different strategies to find the total number of Thundergoats as efficiently as possible (e.g. use combinations for ten). Mathematical ideas and strategies this game supports: noticing how items are organised can help you work out their total (subitising). There are many ways to add and ...

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Odd & Even Year 1 & 2 - Calculate

In this lesson students investigate odd and even numbers.

Interactive

The array: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for solving simple multiplications in your head such as 6x4. Work through sample questions and instructions explaining how to break up numbers into their factors. Solve multiplications by using arrays to break them up into rows and columns, then ...

Interactive

Musical number patterns: music maker

Make some music by building up rhythms for four instruments. Choose a starting point on a number line and build a counting rule. Count in lots between 2 and 10 until you reach 36. Add your number several times on the number line to make a pattern. For example, set up a sound pattern where a trumpet waits on the first note, ...