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Mathematics / Year 3 / Number and Algebra / Number and place value

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Recognise, model, represent and order numbers to at least 10 000 (ACMNA052)

Elaborations
  • placing four-digit numbers on a number line using an appropriate scale
  • reproducing numbers in words using their numerical representations and vice versa
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
ScOT terms

Place value,  Number lines,  Positive integers,  Numerical order

Video

Maths Years 3 - 4 with Ms Kirszman: Quantifying collections

In this lesson, Ms Kirszman teaches you how to play Minute To Win It, and she explores how we can quantify collections without needing to count but by looking and thinking instead. The use of familiar structures to help you quantify collections is also explored, for example, dice patterns and ten-frames.

Interactive

Sites2See – number for primary

Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.

Interactive

MoneySmart: Money maps

This learning object helps students to explore the history of currency including bartering, the development of cash systems, and the arrival of cards and ATMs, both in Australia and around the world. It provides an interactive time line which spans the development of currency around the globe from 9000BCE to today, and ...

Interactive

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

Interactive

Wishball: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...

Interactive

Wishball challenge: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, 7664. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. Be careful not to overshoot ...

Interactive

Wishball challenge: hundreds

Challenge your understanding of place value in whole numbers up to 999. Receive a starting number, such as 328, and work towards turning it into a target number, such as 177, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting ...

Interactive

The number partner: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for breaking up numbers into pairs of smaller numbers, eg 15 = 11 + 4. Work through examples of whole number pairs and sample questions. Apply these principles to solve additions or subtractions.

Interactive

Wishball challenge: tens

Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...

Interactive

Whole numbers level 5: four-digit numbers

This set of online activities focuses on the development and consolidation of number concepts to four digits and beyond. This is the fifth of seven levels in a series focusing on whole numbers to six digits. This level develops ideas about place value, rounding and number notation. Each level includes interactive drills ...

Interactive

Number trains

Arrange train carriages according to numbers on their sides. The numbers are represented in a range of formats such as words, numerals, dice dots or counting frames. Identify the numbers that come before and after starting numbers. Begin with numbers up to ten. Move on to work with larger numbers such as 40 and 50. Practise ...

Online

Mental calculation strategies - addition and subtraction

This collection of 21 digital curriculum resources focuses on assisting students to develop efficient and effective mental calculation strategies for performing additions and subtractions of two-, three- and four-digit whole numbers. It is organised in three categories: developing strategies - addition; developing strategies ...

Online

Counting games - years 1 and 2

This is a teacher resource that includes a set of student activities including counting games, focusing on numbers to 100, accompanied by copy masters and a detailed teacher guide for each activity. The games include the Korean number counting game sam yew gew - referred to as 'sam-yuk-gu' in the Australian Curriculum. ...

Video

Importance of zero

How important is zero in place value? How would you write '50' if there was no zero?

Video

Maths Years F-1 with Miss James: Addition using a number line

In this lesson, Miss James teaches you the valuable “counting on” strategy to help you solve tricky addition problems. She demonstrates how to use a number line correctly, and she provides opportunities for you to have a go at home.

Video

Maths Years 3 - 4 with Ms Kirszman: Partitioning numbers using efficient strategies

In this lesson, you will continue to partition numbers in standard and non-standard ways. You'll also explore how the same problem can be solved in many ways, and you'll be challenged to find other ways to solve problems and to discover which strategies are most efficient.

Video

Maths Years F-1 with Miss James: Subtraction using a number line

In this lesson, Miss James teaches you the valuable “counting back” strategy to help you solve tricky subtraction problems. She demonstrates how to use a number line correctly, and she provides opportunities for you to have a go at home.

Video

What are pixels?

Meet Kevin Systrom and Piper Hanson as they explain how digital images work. What are pixels, those tiny dots of light, made from? How are colours created and represented? What does Kevin say about the way mathematical functions are used to create different image filters. What is the difference between image resolution ...

Video

How to communicate numbers with Roman numerals

Explore an alternative way to communicate numbers using the anchor numbers 5 and 10 and the ancient Roman counting system based on letters. Roman numerals were used throughout Europe well into the middle ages and still appear in the names of monarchs, the production year of films, on buildings and on timepieces.

Video

Count the amazing flying machines

Do you want to fly like a bird? How would you do that? See eight strange flying machines from the past. Watch to see if they fly or crash. Count along with each flying machine, from one to eight. The name of each number is on the screen to help you.