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Mathematics / Year 3 / Number and Algebra / Number and place value

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Recognise, model, represent and order numbers to at least 10 000 (ACMNA052)

Elaborations
  • placing four-digit numbers on a number line using an appropriate scale
  • reproducing numbers in words using their numerical representations and vice versa
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
ScOT terms

Place value,  Number lines,  Positive integers,  Numerical order

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Year level 3-4
Resource type
Learning area Mathematics
Interactive Resource

Sites2See – number for primary

Selected links to a range of interactive online resources for the study of number in Foundation to Year 6 Mathematics.

Interactive resource

Scale matters: simple units

Explore the use of scale on a number line. Select a ruler displaying a helpful scale such as ones, tens or hundreds. Look at a pair of numbers such as 900 and 1200 marked on a number line. Identify the number corresponding to another point. Or locate another point on the number line to complete a series of three numbers. ...

Interactive Resource

MoneySmart: Money maps

This learning object helps students to explore the history of currency including bartering, the development of cash systems, and the arrival of cards and ATMs, both in Australia and around the world. It provides an interactive time line which spans the development of currency around the globe from 9000BCE to today, and ...

Interactive resource

Scale matters: hundreds

Explore the use of scale on a number line. Select a ruler displaying a helpful scale such as hundreds. Look at a pair of numbers such as 900 and 1200 marked on a number line. Identify the number corresponding to another point. Or locate another point on the number line to complete a series of three numbers. Apply a marked ...

Moving Image

Maths Years 3 - 4 with Ms Kirszman: Quantifying collections

In this lesson, Ms Kirszman teaches you how to play Minute To Win It, and she explores how we can quantify collections without needing to count but by looking and thinking instead. The use of familiar structures to help you quantify collections is also explored, for example, dice patterns and ten-frames.

Tablet friendly (Interactive resource)

Wishball: hundreds

Test your understanding of place value with three-digit numbers. Start with a three-digit whole number such as 507. A spinner provides a randomly generated digit. Choose its place value and add it to (or subtract it from) your starting number. Work towards a given target number, say 539, using other digits. You can choose ...

Tablet friendly (Interactive resource)

Wishball challenge: hundreds

Challenge your understanding of place value in whole numbers up to 999. Receive a starting number, such as 328, and work towards turning it into a target number, such as 177, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting ...

Interactive Resource

Whole numbers level 5: four-digit numbers

This set of online activities focuses on the development and consolidation of number concepts to four digits and beyond. This is the fifth of seven levels in a series focusing on whole numbers to six digits. This level develops ideas about place value, rounding and number notation. Each level includes interactive drills ...

Assessment resource

Scale matters: whole numbers: assessment

Test what you know about placing numbers on a number line. See two numbers on a line. Choose the best ruler to add markers to the number line and find the place for a third number. Rename the third number in two different ways by selecting the correct place values. For example, look at the numbers 35 and 47 on a number ...

Interactive resource

Exploring number patterns

Find an addition or subtraction pattern relating to four numbers on a grid. Predict the next three numbers in the pattern. For example, predict the next three numbers in the following sequence: 60, 53, 46, 39...

Collection

Mental calculation strategies - addition and subtraction

This collection of 21 digital curriculum resources focuses on assisting students to develop efficient and effective mental calculation strategies for performing additions and subtractions of two-, three- and four-digit whole numbers. It is organised in three categories: developing strategies - addition; developing strategies ...

Interactive resource

Design a park

Help a town planner to design a site plan for a park. Assign regions on a grid for different uses such as picnic tables, swings, sandpits or ponds. Use this tool to explore how to express fractions and display them in different ways. Select boxes within the grid and view or enter corresponding fractions and their equivalents. ...

Assessment resource

Musical number patterns: counting rules: assessment

Test your understanding of counting rules by building up rhythms for four musical instruments. Make counting patterns by following the given rules, or use the musical patterns to work out what the counting rules are. Then, make your own music by creating rules to make the counting patterns. View and print a report of your ...

Interactive resource

The number partner: go figure

This tutorial is suitable for use with a screen reader. It explains strategies for breaking up numbers into pairs of smaller numbers, eg 15 = 11 + 4. Work through examples of whole number pairs and sample questions. Apply these principles to solve additions or subtractions.

Interactive resource

Fraction fiddle: tool

Use a tool to explore what happens when you change the numerals in a fraction. Compare two fractions and find out which is larger. For example, decide whether 4/3 is larger than 7/5. Build the two fractions. Compare the fractions on a number line. A handy tool for use on an interactive whiteboard.

Collection

Mixed-Up Maths

Join our host, Ed, as he finds himself in all types of situations where only his knowledge of Maths can help him. From saving the planet from Aliens, to creating a superhero that can stop a strawberry milkshake tidal wave. From searching for buried treasure, to jumping like a daredevil, or planning the greatest circus party ...

Interactive resource

Fraction fiddle: comparing unit fractions

Two kiwis each gobble up part of a worm. Identify which bird ate the most. For example, decide whether one-third (1/3) is larger than one-quarter (1/4). Build the fraction that each bird ate. Compare the fractions on a number line. Check which fraction is bigger. This learning object is one in a series of seven objects.

Interactive resource

Park fractions

Help a town planner to design two site plans for a park. Assign regions on a grid for different uses such as picnic tables, swings, sandpits or ponds. Use this tool to explore how to express fractions and display them in different ways. Select boxes within the grid and view or enter corresponding fractions and their equivalents. ...

Interactive Resource

MoneySmart: Pay the price

This learning object helps students to recognise Australian currency through a supermarket shopping scenario which requires simple transactions. Students match item value with the correct coin and note combinations. The learning object has three different levels working through matching item value to: two single coins, ...

Interactive Resource

MoneySmart: Money match

This learning object helps students to recognise Australian currency through matching notes and coins. Students match different combinations of notes and coins to arrive at the same value in multiple ways. The learning object has four different levels working through matching: same coins, coins of different values, coins ...