Mathematics / Year 3 / Number and Algebra / Money and financial mathematics

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Represent money values in multiple ways and count the change required for simple transactions to the nearest five cents (ACMNA059)

Elaborations
  • recognising the relationship between dollars and cents, and that not all countries use these denominations and divisions (for example Japanese Yen)
General capabilities
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Money,  Purchasing

Online

MoneySmart: The house of needs and wants

This is a unit of work integrating aspects of the mathematics, English and science curriculums around planning a school breakfast. The unit was written for year 3 and is intended to take about 12 hours. It consists of 11 student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities ...

Interactive

MoneySmart: Money match

This learning object helps students to recognise Australian currency through matching notes and coins. Students match different combinations of notes and coins to arrive at the same value in multiple ways. The learning object has four different levels working through matching: same coins, coins of different values, coins ...

Interactive

MoneySmart: Money maps

This learning object helps students to explore the history of currency including bartering, the development of cash systems, and the arrival of cards and ATMs, both in Australia and around the world. It provides an interactive time line which spans the development of currency around the globe from 9000BCE to today, and ...

Online

MoneySmart: Sal's secret

This is a year 3 mathematics unit of work about saving and budgeting for a class party. The unit is intended to take about 10.5 hours of teaching and learning time spread over some months. It consists of nine student activities supported by teacher notes on curriculum, pedagogy and assessment. Student activities include ...

Interactive

Pay the price

This activity gives students practice in identifying the value of coins and notes. It also reinforces the concept of exchanging money for goods. The different levels all use a shopping context and the same basic functionality. Each level takes approximately 15 minutes.

Online

MoneySmart: Maths for primary teachers - online professional development module

ASIC's MoneySmart Maths for primary teachers is an online professional development module which explores authentic learning for students through money and financial mathematics and aligns to the Australian Professional Standards for Teachers. The module will assist teachers to make learning more meaningful for their students, ...

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Royal Australian Mint: learning

This website provides a range of resources and activities and activities for students and teachers about the history of Australian currency, the minting process and Australia's decimal currency. Of note is an interactive slideshow with high resolution images of currencies from Indigenous barter systems to modern Australian ...

Interactive

Australian coin history

This interactive slideshow from the Royal Australian Mint provides a series of high resolution images and brief descriptions of currencies from Indigenous barter systems to modern Australian currency. A downloadable fact sheet on Australian coin history is accessible from selected pages within the slideshow.

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Decimal currency

This interactive slideshow from the Royal Australian Mint provides a series of high resolution images and brief descriptions of the transition from pre-decimal to decimal currency in Australia.

Interactive

MoneySmart: Pay the price

This learning object helps students to recognise Australian currency through a supermarket shopping scenario which requires simple transactions. Students match item value with the correct coin and note combinations. The learning object has three different levels working through matching item value to: two single coins, ...

Interactive

MoneySmart: helping out

This is an activity about making choices to raise money for imaginary animals called gumbutangs. Their habitat is being eradicated and something must be done to save them. The user's first choice is between two websites, one a trusted one, the other a scam site. Then they are given choices about how to raise money for the ...

Online

Probability and pancakes

This is an integrated unit of work around the Kenyan village tale, 'Mama Panya's Pancakes'. Intended for years 3 and 4 and written from a global education perspective, the resource consists of five single- or multi-lesson activities, titled: Possibly, possibly not; Mama Panya's Pancakes; Mapping the journey; How much and ...