Mathematics / Year 2 / Statistics and Probability / Data representation and interpretation

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Identify a question of interest based on one categorical variable. Gather data relevant to the question (ACMSP048)

Elaborations
  • determining the variety of birdlife in the playground and using a prepared table to record observations
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Research questions,  Data collection,  Categorical data

Online

reSolve: What a Load of Rubbish

In this series of three lessons, students conduct an audit of the rubbish they find in their playground. They use a range of categories to sort, display and interpret the data and make simple inferences. They then reclassify the rubbish collected as to whether it can be recycled, composted or if it needs to go into the ...

Online

reSolve: Authentic Problems: What's For Lunch?

This sequence of four lessons invites students to investigate how many of a chosen food item are eaten at their school in a year. Students identify the mathematical knowledge they need to find how many of the selected items they eat in a year and devise a plan to find the total number, using grouping, partitioning and repeated ...

Text

Australian Curriculum: Digital Technologies Years F–2 Sample assessment task: Stepping out worksheet

This PDF is a worksheet that accompanies the years F-2 sample assessment task called Stepping out.

Text

Australian Curriculum: Digital Technologies Years F–2 Sample assessment task: Stepping out

This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as well as ...

Online

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...