Mathematics / Year 3 / Statistics and Probability / Chance

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Conduct chance experiments, identify and describe possible outcomes and recognise variation in results (ACMSP067)

Elaborations
  • conducting repeated trials of chance experiments such as tossing a coin or drawing a ball from a bag and identifying the variations between trials
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Measures of spread,  Probability,  Observations (Data)

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Year level 3-4
Resource type
Learning area Mathematics
Collection

Introducing chance - Years 2 to 4

This collection of ten learning objects introduces chance - the likelihood of an event occurring - mostly in qualitative terms. Objects in the first category, theoretical or random chance, emphasise the difference between experimental and theoretical probability. Objects in the second category, spinners, utilise frequency ...

Interactive resource

The vile vendor: best guess

Use a vending machine to get a vile-flavoured drink such as cabbage, smelly sock or rusty nail. The machine serves a can of drink randomly from four slots. Guess which drink flavour is most likely to be served. Make several guesses and then check your results from the random sample. Work out the likelihood of an event in ...

Moving Image

What are the chances?

Do you know what chance is? It's the probability or the likelihood of something happening. Watch this video as Grace explains the probability of picking a red marble out of a bowl. What's the probability of picking a green marble?

Tablet friendly (Interactive resource)

Spinners: explore

Test a coloured spinner (dial with pointer) with three equal-sized sectors. Use a tool to build more spinners. Choose up to twelve equal-sized sectors. Choose one of three colours for each part of a spinner. For example, make a three-colour spinner with six red sectors, four yellow sectors and two orange sectors. Test the ...

Interactive resource

The foul food maker: best guess

Use a vending machine to get an awful meal such as fly soup, worm pasta or yucky duck. The machine serves a meal randomly from four slots. Work out the likelihood of getting each type of meal. Guess which type of meal is most likely to be served. Make several guesses, then check your results from the random sample. This ...

Interactive resource

Spinners: predict and test

Race two cars along a track. Use a coloured spinner (dial with pointer) to determine which car moves along the track. Use a spinner with two or three equal-sized sectors, each coloured red or blue. Test the spinner over a number of spins. Compare the actual results with the expected results. Does a fair spinner result in ...

Interactive resource

Spinners: spin and label

Race two cars along a track. Use a coloured spinner (a dial with a pointer) to determine which car moves along the track. Try to achieve a given race result by choosing a spinner with a suitable combination of coloured sectors. For example, give a red car the best chance of winning by selecting a favourable spinner. Test ...

Assessment resource

Spinners: assessment

Test your understanding of chance by constructing coloured spinners (dials with pointers) according to given criteria. Choose up to twelve equal-sized parts. Choose up to three colours for the parts of each spinner. There are 16 different tasks. For example, make a red and blue spinner with seven parts so that the chance ...

Moving Image

Chance and playing with dice

Have you ever played a game that required you to roll a dice? Did you know that you have equal chances of rolling any of the six numbers? Can you think of another experiment where you have an equal chance of getting one result or the other?

Teacher resource

Always, sometimes, never

This is a web resource that includes four student activities focusing on chance and the language associated with chance events, accompanied by activity sheets and a detailed teacher guide for each activity. The activities cover words associated with chance and likelihood, fairness, luck and superstitions, and ordering chance ...

Moving Image

Chance and playing with dice

Have you ever played a game that required you to roll a dice? Did you know that you have equal chances of rolling any of the six numbers? Can you think of another experiment where you have an equal chance of getting one result or the other?

Teacher resource

Dice don't have brains: raffle

In this mathematical activity students participate in teacher-directed classroom discussion based on a class raffle. All students write their names on raffle tickets and the teacher quite obviously writes his or her own name on a large number of raffle tickets. The teacher facilitates a classroom discussion about the concept ...

Interactive resource

The slushy sludger: best guess

Use a vending machine to squirt 'slushies' into ice-cream cones. The machine serves coloured slush randomly from four slots. Work out which colour is the most common (most likely to be served). Notice that the least common colours are sometimes served. Make several guesses, then check your results from the random sample. ...

Interactive resource

The slushy sludger: go figure

This tutorial is suitable for use with a screen reader. It explains how the use of simple words can describe the likelihood of everyday events. Will an event happen: yes, no or maybe? Answer some sample questions using these words and then build your own examples. This learning object is one in a series of three objects.

Teacher resource

Teaching probability to young ESL students - Teacher idea

This Teacher idea lists the TLF learning objects that two year 1/2 teachers used to introduce young, newly arrived ESL students to the often challenging mathematical concepts and language relating to chance.

Collection

Mixed-Up Maths

Join our host, Ed, as he finds himself in all types of situations where only his knowledge of Maths can help him. From saving the planet from Aliens, to creating a superhero that can stop a strawberry milkshake tidal wave. From searching for buried treasure, to jumping like a daredevil, or planning the greatest circus party ...

MovingImage

Comparing chance

A simple interactive simulation in which students compare probabilities.

Teacher resource

Probability and pancakes

This is an integrated unit of work around the Kenyan village tale, 'Mama Panya's Pancakes'. Intended for years 3 and 4 and written from a global education perspective, the resource consists of five single- or multi-lesson activities, titled: Possibly, possibly not; Mama Panya's Pancakes; Mapping the journey; How much and ...

Teacher resource

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...

Teacher resource

SpatialGenie symmetry - teacher resource

This teacher resource describes how students can explore and learn about symmetry through the use of learning objects L7803 'Finding symmetry: one line: city' and L7802 'Finding symmetry: two lines: city'. Students then apply their understanding and fluency by utilising the maps in the spatial visualisation tool, SpatialGenie ...

Teacher resource

Dice don't have brains: double totals

This activity explores the concept of randomness through dice rolling and the probability of different outcomes. Students explore possible combinations and totals arrived at when rolling two dice together. Students will make predictions, collect data and analyse their results. The activity is accompanied by extension activities ...

Assessment resource

Scale matters: whole numbers: assessment

Test what you know about placing numbers on a number line. See two numbers on a line. Choose the best ruler to add markers to the number line and find the place for a third number. Rename the third number in two different ways by selecting the correct place values. For example, look at the numbers 35 and 47 on a number ...