Mathematics / Year 8 / Statistics and Probability / Chance

Curriculum content descriptions

Identify complementary events and use the sum of probabilities to solve problems (ACMSP204)

Elaborations
  • identifying the complement of familiar events
  • understanding that probabilities range between 0 to 1 and that calculating the probability of an event allows the probability of its complement to be found
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Complementary events

Refine by year level

Refine by learning area

Refine by topic

Related topic
Downloadable

Introduction to games of chance

This lesson explores how to predict outcomes of games of chance. Students investigate the concepts of luck, skill and fairness, using dice games. They calculate probabilities for one and two dice rolls and compare the odds for different combinations of dice in a variety of game scenarios. The lesson is outlined in detail ...

Downloadable

The wide wide world of sports betting

This lesson explores the difference between perfectly predictable events (like the roll of a die) and less certain events (such as sports). Students investigate mathematically how sports bookmakers create odds to guarantee themselves a profit and pay gamblers less for a win than they deserve. The lesson is outlined in ...

Online

Possible outcomes: Year 8 – planning tool

This planning resource for Year 8 is for the topic of Possible outcomes. Students are introduced to more complex probability concepts, terminology and visual representations. These concepts may be challenging for students to comprehend and will need multiple examples incorporating relevant teaching strategies.

Text

Work sample Year 8 Mathematics: Random selection

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Year 8 Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...

Downloadable

Can you beat the system?

In this lesson, students calculate the average expected value of losses on a roulette wheel over time, and use these values to analyse the cost of gambling on these games. They also study the flaws inherent in betting systems to determine whether these systems are weighted in the favour of game operators making a profit. ...