Mathematics / Year 1 / Statistics and Probability / Data representation and interpretation

Curriculum content descriptions

Choose simple questions and gather responses and make simple inferences (ACMSP262)

Elaborations
  • determining which questions will gather appropriate responses for a simple investigation
General capabilities
  • Literacy Literacy
ScOT terms

Research questions,  Questionnaires

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reSolve: Statistics - Planning Playgrounds

This sequence of four lessons engages students in sorting, classifying, representing and interpreting data in order to plan a playground for their school or community. Students choose simple questions for a survey, gather responses and make simple inferences from their data. They then create picture graphs and explore how ...

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reSolve: Authentic Problems: Target Ball

This sequence of four lessons explores the relationship between an informal unit of measure and what is being measured using the context of designing a game of 'Target Ball'. Students work in groups to collect data on how far their chose ball rolls, using a cut-out foot as an informal unit of measure. They represent and ...

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A year on a farm

This resource is a 50 page pdf integrated inquiry unit, for junior primary students, exploring farm life and farm produce. It uses the five stage inquiry model to sequence activities on the importance of measuring time in farm production. Topics explored are: how do farmers grow animals and crops?; how are these processed ...

Interactive

Bear and Chook by the Sea

This learning object is designed around a series of videos with Lisa Shanahan, author, and Emma Quay, illustrator, including a reading experience of their collaborative work, Bear and Chook by the Sea. Taken as a whole, this sequence of lessons is a Stage 1 unit of work that results in students working in pairs to produce ...

Video

Count Us In, Ep 9: Using data about favourite foods

Flynn helps Dodly gather information about monsters' favourite foods for Dodly's new cafe menu. Watch and learn while the two monsters research their friends' favourite foods and then display and organise this information. Will Flynn ever get fed at Cafe de Dodly?

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reSolve: Statistics: How far goes my car?

This sequence of 3 lessons engages students in making predictions, collecting, and recording data about the distances their toy cars travel. This hands-on approach allows students to use the data they gather as evidence to refine their subsequent predictions. Key learning goals, pedagogical tools and design decisions for ...

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Rice baby

This module connects students to the world around them as they discover that each person is unique whilst also sharing common traits and needs. Students cultivate a sense of empathy and experience different perspectives by being encouraged to care for their rice baby. The module includes a comprehensive teacher guide, curriculum ...

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Years 1–2: Ways we represent data

In this scope and sequence unit students represent objects, ideas and events as pictures, symbols, numbers and words. Students represent the data they have acquired in different ways.

Downloadable

First steps in mathematics: Chance and data

This guide supports teachers to develop students’ understanding, skills and processes related to probability and statistics.

Video

Play School: Buttons and shapes

Have you ever looked at the buttons on your clothes? What shapes are they? You will find that most buttons are circles, but sometimes they can come in really different and interesting shapes, sizes and colours! What are some of the button shapes and colours mentioned in this video?

Interactive

How does your garden grow?

This Stage 2 resource grew from a conversation between young students questioning why they could still buy grapes if they were out of season. This wondering led to a discussion around when we grow certain fruit and vegetables. The original stimulus was extended to cover planting for the seasons and factors that influence ...

Interactive

Monster choir: making patterns

Help monsters in a choir to make animal sounds in order. Make a sequence of up to four sounds. Choose monsters so that their sounds match the sequence. Repeat the pattern to make a song.