Design and technologies / Year 3 and 4 / Design and Technologies Processes and Production Skills

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Generate, develop, and communicate design ideas and decisions using appropriate technical terms and graphical representation techniques (ACTDEP015)

Elaborations
  • exploring ways of joining, connecting and assembling components that ensure success
  • generating a range of design ideas for intended products, services, environments
  • identifying the properties of materials needed for the designed solution
  • visualising and exploring innovative design ideas by producing thumbnail drawings, models and labelled drawings to explain features and modifications
  • planning, sharing and documenting creative ideas and processes using digital tools such as a class blog or collaborative document
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Problem solving,  Technical drawing,  Modelling,  Graphic arts,  Computer graphics

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Year level 3-4
Resource type
Learning area Design and technologies
Interactive Resource

Waste and materials – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...

Interactive Resource

Kitchen gardens – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...

Teacher resource

Game changers and change makers: resource book of ideas for National Science Week 2018

This resource book includes ideas to support students’ involvement in investigating, exploring, experimenting, designing, creating and communicating their understandings about game changers and change makers from the past who have solved some of the seemingly unsolvable problems, to game changers and change makers of today, ...

Interactive Resource

Design thinking across the curriculum

This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.