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Design and technologies / Year 5 and 6 / Design and Technologies Processes and Production Skills

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Generate, develop and communicate design ideas and processes for audiences using appropriate technical terms and graphical representation techniques (ACTDEP025)

Elaborations
  • generating a range of design ideas for products, services or environments using prior knowledge, skills and research
  • developing alternative design ideas and considering implications for the future to broaden the appeal and acceptance of design ideas
  • analysing and modifying design ideas to enhance and improve the sustainability of the product, service, environment or system
  • representing and communicating design ideas using modelling and drawing standards including the use of digital technologies, for example scale; symbols and codes in diagrams; pictorial maps and aerial views using web mapping service applications
  • experimenting with materials, tools and equipment to refine design ideas, for example considering the selection of materials and joining techniques to suit the purpose of a product
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
ScOT terms

Problem solving,  Technical drawing,  Modelling,  Graphic arts,  Computer graphics

Teacher resource

Bee habitat lesson

This lesson plan introduces students to some of Australia's native bee species. Organised in five stages, the lesson plan includes links to videos, scientific and bee-related websites, an information sheet, and downloadable versions of a pictorial slideshow, lesson plan and an assessment rubric. The resource includes suggestions ...

Interactive Resource

Kitchen gardens – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on kitchen gardens using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate and ...

Interactive Resource

Waste and materials – sustainability action process (Years 3–6)

This resource guides students through an extended school-based or local investigation focussed on waste and materials using the five-step sustainability action process. The resource supports the investigation of a real-world issue or problem. Students develop and implement a chosen sustainability action and then evaluate ...

Interactive Resource

Thermal comfort – sustainability action process (Years 3–6)

This thermal comfort learning resource will guide students through an extended school based investigation. Students will develop and implement a chosen sustainability action and then evaluate and reflect on their success and their learning.

Moving Image

What is computer aided design?

Ever heard of computer aided design (CAD)? Evan from FIRST Robotic Competition's 3132 'Thunder Down Under' explains what CAD is and how it helps his team to design their robot. Why do you think CAD might be important in engineering?

Teacher resource

Adaptive device design

This activity explores the engineering process behind the development of adaptive devices that serve to help individuals with a wide range of physical challenges adapt to the world and participate fully in society. Students learn about the engineering process to solve problems, and work in teams to improve the design of ...

Text

Design a Phone and Set the Standard

Engineers work to solve problems across disciplines by developing technical standards. In this activity, students will design and build a mobile phone to be compatible with a new kind of charger. After designing their phone, they will develop a technical standard describing what is required for a mobile device to be compatible ...

Interactive Resource

Chicken farming in the living world: Stage 3

Chickens are fascinating animals and provide students with an interesting subject matter to discuss the many aspects of our living world. This interactive course for students explores the question 'Why is it important for food and/or fibre to be produced sustainably?' and comprises a series of modules and supporting videos. ...

Teacher resource

Investigating technologies in agriculture

This is a teacher resource containing a series of inquiry teaching sequences about the role that technologies play in the production of food and fibre in Australia. It contains material to assist the planning, implementing and assessing a study of a range of primary industries and the innovative methods and equipment they ...

Teacher resource

Design dilemma

This series of lessons aims to develop awareness of the needs of diverse commuters on our public transport system. Students investigate the challenges involved in getting on and off public transport for users with additional needs, for example commuters in wheelchairs. They work collaboratively in teams to investigate possible ...

Moving Image

How to design and build a robot in six weeks!

Evan, a mechanical mentor for FIRST Robotic Competition's 3132 'Thunder Down Under', outlines the processes involved in designing, building and testing a robot in six weeks. What influences the team in their design and building processes? Can you think of anything else that might influence the design and build of the robot ...

Interactive Resource

Design thinking across the curriculum

This cross-curriculum resource is designed to introduce Stage 2, 3 and 4 students to the design thinking process through a series of videos and interactive activities. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a webserver, such as Moodle or Canvas.

Teacher resource

Working with wind energy

This activity explores the growing use of wind energy to generate or augment energy in businesses and homes worldwide. Students work in teams to design and build their own windmill out of everyday items which they select and purchase with a budget. They test their windmill, evaluate their results, and present reflections ...

Teacher resource

Game changers and change makers: resource book of ideas for National Science Week 2018

This resource book includes ideas to support students’ involvement in investigating, exploring, experimenting, designing, creating and communicating their understandings about game changers and change makers from the past who have solved some of the seemingly unsolvable problems, to game changers and change makers of today, ...

Teacher resource

MoneySmart: Never too young to be MoneySmart with clothes

In ASIC's MoneySmart Teaching Never too young to be MoneySmart with clothes students will investigate the influences on 10 to 12 year old consumers when selecting clothes and accessories. Students will share stories about their choice of clothes and accessories and what influences them when making purchases. They will collect ...

Teacher resource

Programming for Water Management

This unit of work introduces students to the potential of digital technologies to manage and conserve water resources in Australian agriculture. It assumes that students and teachers have little or no prior programming experience and provides a series of introductory activities to build students' understanding of the basic ...