Close message Scootle has stopped supporting resources that use the Adobe Flash plug-in from 18 Dec 2020. Learning paths that include these resources will have alerts to notify teachers and students that one or more of the resources will be unavailable. Click here for more info.

Digital technologies / Year 5 and 6 / Digital Technologies Processes and Production Skills

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Implement digital solutions as simple visual programs involving branching, iteration (repetition), and user input (ACTDIP020)

Elaborations
  • experimenting with different options that involve repeat instructions, for example a continually repeating slideshow, a repeated movement in an animation, a repeated calculation in a spreadsheet
  • planning and implementing a solution using a visual programming language, for example designing and creating a simple computer game involving decisions and repetitions, suitable for younger children, that requires user input to make selections, taking into account user responses
  • designing and creating a solution that is interactive, using a visual programming language, for example designing a user interface for people with disability, taking into account visibility and size of icons; or creating a quiz that provides feedback on response and allows the user to try again
  • creating a quiz where questions are repeated until the correct response is given, for example questions and feedback on responses in a few slides in a slideshow
  • programming a robot to operate independently, for example to find its way out of a maze
  • experimenting with different ways of instructing to make choices and repeat instructions, for example using ‘IF’ statements to allow for making choices and iterations (repeat instructions) until a goal is achieved
General capabilities
  • Numeracy Numeracy
  • Critical and creative thinking Critical and creative thinking
  • ICT capability Information and Communication Technology (ICT) capability
ScOT terms

Decision making,  Computer programming

Online

Girls in tech

Find out about Girls in tech. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Problem solving process

This is a unit for Year 5 from the Scope and sequence resources from the DT Hub. The topic of creating a digital solution is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...

Online

Computational thinking

Find out about Computational thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Design thinking

Find out about Design thinking. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Digital citizenship

Find out about Digital citizenship. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Online

Creating a digital game

This is a unit for Year 6 from the Scope and sequence resources from the DT Hub. The topic of creating a digital solution is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students follow the problem solving process to design and create ...

Online

Eco-calculator

In this sequence of lessons students make a paper prototype of an eco-calculator to demonstrate human impact on the environment and suggest changes in behaviour. This is an unplugged activity with an opportunity to extend learning to create a digital solution using Scratch.

Online

Making maths quizzes 1: Plan and test our programs

In this sequence students plan, create and edit a program that will ask maths questions that are harder or easier depending on user performance.

Online

Making maths quizzes 2: Implementing a digital solution

In this sequence students implement a digital solution for a maths quiz. They test and assess how well it works.

Video

Hour of Code: Introduction

The Hour of Code is a one-hour introduction to computer science, designed to demystify code and show that anybody can learn the basics.  This video explains what computer science is and what a computer programmer does. This is the first of seven clips in the Hour of Code tutorial. To try your hand at coding visit learn.code.org

Video

Unplugged Activity: Computational Thinking

This video introduces one of code.org's unplugged activities. It discusses a lesson on Computational Thinking, designed to show you how to take a big difficult problem and turn it into several simpler problems. The goal of the lesson is for a group of students to write a set of instructions for another group of students ...

Video

Weather forecasting

How do meteorologists predict the weather? Discover what types of weather data is gathered, the equipment used, and how forecasting has changed over the years. A scientist will reveal how often they get it wrong!

Video

Developing bush tucker into a seed crop

Which native plant might provide a ready-made crop that could be used as a very nutritious food source? Meet two South Australian growers who are investigating just such a native crop. Find out more about the seed crop that does not require significant amounts of water or fertiliser and has a long history of use by Indigenous ...

Video

Tsunamis

Discover what powerful force triggers a tsunami. In this clip you will see the damage caused by tsunami, and find out why it occurred. Learn about what is happening on the ocean floor and the connection between tsunamis, earthquakes, volcanoes and tectonic plates. See how a warning centre is working to keep people safe ...

Video

Fire management strategies

What role do fire-behaviour specialists and ecologists have in fire management? Watch this clip to find out about issues relating to fire management in Australia, in particular prescribed burning.

Video

Growing an organic edible garden

Find out about the roles that earthworms and other animals play in a sustainable organic garden. View this clip called 'Great pizzas', created by young reporters from Willunga Primary School, South Australia. The clip was developed as part of the ABC Splash Live 'Making the news!' project, which featured local sustainability ...

Video

To save a sad creek called Merri

Find out about some of the issues and solutions for managing waste and pollution in a local creek. View this clip called 'Is Merri Creek truly merry?', created by young reporters from North Fitzroy Primary School, Victoria. The clip was developed as part of the ABC Splash Live 'Making the news!' project, which featured ...

Video

Stephanie Alexander schools project

Does your school have its own kitchen garden? Gardening Australia presenter Leonie Norrington meets with Stephanie Alexander, renowned cook, restaurateur, and founder of the Stephanie Alexander Kitchen Garden Foundation. Stephanie strolls through the kitchen gardens of two Darwin schools and discusses the program and its ...

Video

Bushfire disaster, Victoria 2009

Investigate Victoria's devastating bushfires of 2009 and find out why they have been called Australia's worst ever natural disaster. In this clip you will see the ferocious fires that ripped through parts of Victoria, destroying bushland, farms, houses, schools and cars. Find out what made these fires so devastating.

Video

Surf culture hits Australia in the 1960s

How did surf culture change Australian popular culture? Rock music and the concept of the 'teenager' had arrived in Australia in the 1950s but in the 1960s the surfboard gave rise to a new youth subculture. This clip from 1964 explores conflict in the water and cultural changes that came with the rise of the 'surfie'.