Digital technologies / Year 9 and 10 / Digital Technologies Processes and Production Skills

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Define and decompose real-world problems precisely, taking into account functional and non-functional requirements and including interviewing stakeholders to identify needs (ACTDIP038)

Elaborations
  • developing a preliminary specification for an opportunity or a need that typically contains a problem statement, a set of solution needs expressed as functional and non-functional requirements, any assumptions or constraints to be considered and the scope or boundaries of the solution
  • investigating different types of functional requirements for solutions, for example increasing the speed of processing, calculating new results, improving the quality of reports
  • investigating different types of non-functional requirements for solutions, for example considering how the requirements of reliability, user-friendliness, portability and robustness could affect the way people use solutions
  • identifying the range of stakeholders who are associated with solutions but are not direct users and using techniques such as interviewing and reinterviewing to clarify needs
  • using software such as graphic organisers to determine a fundamental cause of a problem or to represent related elements of a problem that need to be jointly addressed in the digital solution
  • testing a range of text and graphical user interface designs with clients who have different needs on the basis of time taken to complete the task and the number of errors made
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
  • Personal and social capability Personal and social capability
  • ICT capability Information and Communication Technology (ICT) capability
ScOT terms

Information and communication technologies,  Problem solving,  Functionality

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Year level 9-10
Resource type
Learning area Digital technologies
Teacher resource

Robotics and embedded systems

This is a unit for Year 10 from the Scope and sequence resources from the DT Hub. A selection of four projects is presented to accommodate a range of student skill levels and interest, teacher background and school resources. Select the relevant project for your students or allow them to choose a project that appeals to ...

Teacher resource

Data driven innovation

This is a unit for Year 9 from the Scope and sequence resources from the DT Hub. The topic of data is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students examine ways data from individuals and connected technologies is used to inform ...

Teacher resource

Managing a group project: Augmented Reality

This is a unit for Year 9 from the Scope and sequence resources from the DT Hub. In this collaborative project, students plan, implement and monitor an AR project. They develop project management skills, collaborate with others and undertake a specific role. Use this flow of activities to plan and assess students against ...

Teacher resource

Organise, visualise and analyse

This is a unit for Year 10 from the Scope and sequence resources from the DT Hub. The topic of data is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students use tools to organise data and make sense of complex data to identify patterns ...

Teacher resource

Cybersafety

Try some of these games, videos, activities and tools to help your students make the right decisions when using the Internet. These links are from the Digital Technologies Hub which is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with ...

Teacher resource

Digital Technologies Hub

The Digital Technologies Hub is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with the Australian Curriculum: Digital Technologies. The hub provides scaffolded support for teachers and many of the resources will assist those getting started ...

Interactive Resource

Branyi Bayann Niiringal (Yesterday, Today, Tomorrow)

This learning and teaching resource supports schools and their communities to make important Aboriginal sites accessible on Google Maps. This resource can only be viewed in Chrome, MS Edge, Firefox and Safari. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a ...

Teacher resource

Algorithms

Find out about algorithms. Use this topic from the Digital Technologies Hub to learn more, get ideas about how to teach about it, find out what other schools are doing and use the applications and games in the classroom.

Text

The Conversation: Algorithm

A series of explanatory articles about how algorithms work, be it applied to chess, the spread of social media, art, conservation, or artificial intelligence. Articles are authored by recognised experts on the topic. Resource can be used to develop a broad understanding of algorithms and their role in everyday life. The ...

Moving Image

What are IP addresses?

Meet Vint Cerf, the co-creator of the internet! In this clip, Vint and software engineer Paola Mejia explore the way computer networks talk to each other. Find out what an IP address is and why it's similar to a street address. What's the domain name system? And how does your computer find out the IP address of a website ...

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Computing turns 60

This is a collection of eight articles that mark the 60th anniversary of the first computer in an Australian university. The series covers topics from the history of computing, its role in studying global health or species conservation, and how computers can help understand the brain.

Moving Image

Making games with Benjamin

Find out why teenage game-maker Benjamin started coding. What is his advice for new game-makers? Why is Benjamin excited about the possibilities that virtual reality (VR) offers for gaming? If you don't know much about VR do some research online. Think about how it will change the playing and creation of games.