Digital technologies / Year 9 and 10 / Digital Technologies Processes and Production Skills

View on Australian Curriculum website Australian Curriculum, Assessment and Reporting Authority
Curriculum content descriptions

Define and decompose real-world problems precisely, taking into account functional and non-functional requirements and including interviewing stakeholders to identify needs (ACTDIP038)

Elaborations
  • developing a preliminary specification for an opportunity or a need that typically contains a problem statement, a set of solution needs expressed as functional and non-functional requirements, any assumptions or constraints to be considered and the scope or boundaries of the solution
  • investigating different types of functional requirements for solutions, for example increasing the speed of processing, calculating new results, improving the quality of reports
  • investigating different types of non-functional requirements for solutions, for example considering how the requirements of reliability, user-friendliness, portability and robustness could affect the way people use solutions
  • identifying the range of stakeholders who are associated with solutions but are not direct users and using techniques such as interviewing and reinterviewing to clarify needs
  • using software such as graphic organisers to determine a fundamental cause of a problem or to represent related elements of a problem that need to be jointly addressed in the digital solution
  • testing a range of text and graphical user interface designs with clients who have different needs on the basis of time taken to complete the task and the number of errors made
General capabilities
  • Literacy Literacy
  • Critical and creative thinking Critical and creative thinking
  • Personal and social capability Personal and social capability
  • ICT capability Information and Communication Technology (ICT) capability
ScOT terms

Information and communication technologies,  Problem solving,  Functionality

Online

Managing a group project: Augmented Reality

This is a unit for Year 9 from the Scope and sequence resources from the DT Hub. In this collaborative project, students plan, implement and monitor an AR project. They develop project management skills, collaborate with others and undertake a specific role. Use this flow of activities to plan and assess students against ...

Online

Data driven innovation

This is a unit for Year 9 from the Scope and sequence resources from the DT Hub. The topic of data is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students examine ways data from individuals and connected technologies is used to inform ...

Online

Organise, visualise and analyse

This is a unit for Year 10 from the Scope and sequence resources from the DT Hub. The topic of data is organised into four key elements. Use this flow of activities to plan and assess students against the relevant achievement standards. Students use tools to organise data and make sense of complex data to identify patterns ...

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Robotics and embedded systems

This is a unit for Year 10 from the Scope and sequence resources from the DT Hub. A selection of four projects is presented to accommodate a range of student skill levels and interest, teacher background and school resources. Select the relevant project for your students or allow them to choose a project that appeals to ...

Online

A robot future

Have you ever met a robot? Visit the National Museum of Australia and you could meet Kasparov and Chesster, the robotic tour guides. They work using patented WiFi technology developed right here in Australia by the CSIRO. Let's explore the impact of robots and other WiFi innovations in science and in our lives today.

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Digital Technologies Hub

The Digital Technologies Hub is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with the Australian Curriculum: Digital Technologies. The hub provides scaffolded support for teachers and many of the resources will assist those getting started ...

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What happens to your online data?

There is an infinite amount of data online, but where does it all come from? Would you be surprised to learn that every time you go online you're contributing to the creation of new data? Find out how data is created, processed, stored and retrieved online.

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Combatting hackers

Did you know that simply by being connected to the internet, your devices like computers, phones and TVs could be hacked? What are the implications of having your connected devices hacked? And why might some industry and governments want to encourage hackers within their own organisations?

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Cybersafety

Try some of these games, videos, activities and tools to help your students make the right decisions when using the Internet. These links are from the Digital Technologies Hub which is a website that supports Australian primary teachers, secondary teachers, students, school leaders and school communities in engaging with ...

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Cyber security analysis from The Conversation

This is a collection of articles about cyber security. It includes articles on cyber-espionaage, cyber crime, data security, government policy around cyber security, and international perspectives including from US, China and UK. The articles are written in plain language and are authored by experts from universities in ...

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How is your personal information kept secret on the internet?

Lots of private data is exchanged over the internet. What are some examples? As Mia Epner explains, cryptography allows for the secure transfer of data online. How does encryption work? And what is a key? Today information is encrypted using 256 bit keys. This keeps information safe because it means there are way too many ...

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How do computers get hacked?

What are some examples of cyber crime? Watch this clip to find out how viruses, denial of service attacks (DDoS) and phishing scams work. What is a botnet? And how are they used by hackers to bring down websites? Most of the time computers get hacked because of simple mistakes users make. What can users do to better protect ...

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What are IP addresses?

Meet Vint Cerf, the co-creator of the internet! In this clip, Vint and software engineer Paola Mejia explore the way computer networks talk to each other. Find out what an IP address is and why it's similar to a street address. What's the domain name system? And how does your computer find out the IP address of a website ...

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What are pixels?

Meet Kevin Systrom and Piper Hanson as they explain how digital images work. What are pixels, those tiny dots of light, made from? How are colours created and represented? What does Kevin say about the way mathematical functions are used to create different image filters. What is the difference between image resolution ...

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Making games with Benjamin

Find out why teenage game-maker Benjamin started coding. What is his advice for new game-makers? Why is Benjamin excited about the possibilities that virtual reality (VR) offers for gaming? If you don't know much about VR do some research online. Think about how it will change the playing and creation of games.

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Programming with Alice: Digital Divas Club

This website provides teacher notes and student materials to introduce students to Alice, a object-oriented 3D programming environment designed specifically to engage students with computer programming using a story-telling context. The resources are provided in a downloadable zipped package that includes the free Java-based ...

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The Conversation: Algorithm

A series of explanatory articles about how algorithms work, be it applied to chess, the spread of social media, art, conservation, or artificial intelligence. Articles are authored by recognised experts on the topic. Resource can be used to develop a broad understanding of algorithms and their role in everyday life. The ...

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Branyi Bayann Niiringal (Yesterday, Today, Tomorrow)

This learning and teaching resource supports schools and their communities to make important Aboriginal sites accessible on Google Maps. This resource can only be viewed in Chrome, MS Edge, Firefox and Safari. This resource is also downloadable as a SCORM file: the downloaded version will only work if you upload it to a ...

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Computing turns 60

This is a collection of eight articles that mark the 60th anniversary of the first computer in an Australian university. The series covers topics from the history of computing, its role in studying global health or species conservation, and how computers can help understand the brain.