F-10 Curriculum (V8)
F-10 Curriculum (V9)
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The content of this book is organised into topics including understanding operations, calculating, and reasoning about number patterns.
This game allows students to practice their skip counting skills in small groups.
Amaze your friends with your super mind-reading skills. Here’s a brain game you can play by asking a few questions and substituting letters for numbers! Learn to follow a specific sequence of arithmetical steps to always arrive at the same answer.
Follow these simple calculations to illustrate the special properties of the number 9. Pick your favourite number between 1 and 9 and multiply that number by 3. Add 3 to your answer. Multiply the result by 3. Treat your two-digit answer as two separate numbers and add them together. No matter what number you pick to start ...
Did you know that the digits on opposite faces of dice will always add up to seven? Use dice as fun tools to reinforce fact families of seven, multiples of seven and subtraction skills.
Did you know that 6,174 is a very mysterious number? In 1949, the mathematician Dr Kaprekar from India devised a process now known as Kaprekar's operation. First, choose a four-digit number where the digits are all different. Then rearrange the digits to get the largest and smallest numbers these digits can make. Finally, ...
This teacher resource describes how 74 public schools in metropolitan, regional and rural Western Australia used three major components of the school improvement cycle to achieve significant improvement in the literacy and numeracy learning outcomes of their students. The resource is organised in nine sections: Summary, ...
This tutorial is suitable for use with a screen reader. It explains strategies for solving simple multiplications in your head such as 6x4. Work through sample questions and instructions explaining how to break up numbers into their factors. Solve multiplications by using arrays to break them up into rows and columns, then ...
Challenge your understanding of place value in whole numbers up to 99. Receive a starting number, such as 86, and work towards turning it into a target number, such as 18, within 20 turns. Spin a random digit, choose its decimal place value and use the given operation (either addition or subtraction) on your starting number. ...
Use an array-building tool to help solve multiplications. Explore strategies to break up multiplications. Create and solve easy multiplications such as 9x3. Examine relationships between rows, columns and areas in arrays.