F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Describe position and movement (ACMMG010)
Location (Geometry), Displacement (Motion)
5 direct matches to ACMMG010 | 7 other related resources
Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.
This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.
Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.
Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.
Help monsters in a choir to make animal sounds in order. Make a sequence of up to four sounds. Choose monsters so that their sounds match the sequence. Repeat the pattern to make a song.
Peg and Cat use a pattern to decorate a cake. See what type of pattern they use.
Identify shapes that surround you every day. Look at the bedroom and the playground. What shapes can you see?
Selected links to a range of interactive and print resources for Measurement topics in K-6 Mathematics.
Kyle talks about today, tomorrow and yesterday as he waits for the day he is having his friend over.
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.