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Mathematics / Foundation / Measurement and Geometry / Location and transformation

Curriculum content descriptions

Describe position and movement (ACMMG010)

Elaborations
  • interpreting the everyday language of location and direction, such as ‘between’, ‘near’, ‘next to’, ‘forward’, ‘toward’
  • following and giving simple directions to guide a friend around an obstacle path and vice versa
General capabilities
  • Literacy Literacy
  • Numeracy Numeracy
ScOT terms

Location (Geometry),  Displacement (Motion)

Interactive

Scratch Jr - Google Play app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

Interactive

The Foos: Free Code Hour - Google Play app

Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.

Online

Position and location: Foundation – planning tool

This planning resource for Foundation is for the topic of Position and location. Students are becoming familiar with using common words for describing position and location of an object.

Downloadable

Guess where

Students describe the location of objects by indicating positions.

Interactive

Scratch Jr - iTunes app

Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.

Video

Pigs in hiding

The pigs are playing a game of hide and seek. One pig counts to 100 while all the other pigs go and hide. But where are the hiding pigs? The pig cannot find the hiding pigs so he sets up a table of food to lure the other pigs from their hiding places. The spoken text of this short animated story is featured in speech bubbles ...

Interactive

Sites2See: Space and Geometry for Primary

Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.

Interactive

Blue-bot - iTunes app

This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.

Text

On, Over, Under, Beside - Calculate

This simple game helps students develop their understanding of positional language.

Text

Next Domino

This resource is a web page containing a short task to explore counting patterns. Dominoes are used to make counting patterns, add the next two dominoes that follow the pattern. A printable resource is also available to support the task. This resource is an activity from the NRICH website.

Online

reSolve: Patterns: Attribute Train

This sequence of two lessons explores the similarity and differences of objects based on attributes. The sequence begins by looking at the attributes of colour and shape and then introduces a third attribute of size. Students are asked to determine what an object might look like when one or two of its attributes are changed. ...

Online

reSolve: Statistics - Shoes

This lesson engages students in gathering and representing data on the shoes that students wear to school. Students work together as a class to sort their shoes into different categories of their choosing. They organise and represent their data using a picture graph, then use the graph to answer questions and make simple ...

Online

Primary mathematics: games, simulations and modelling

These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...

Video

Count Us In, Ep 10: How long is a minute?

Dodly is getting ready for a very special occasion tomorrow. How will he fill in his time? How long does he have to wait? And what is his special occasion? With Dodly, Flynn and the Flying GIrl, investigate different ways of measuring time and discover how to read analogue and digital clocks.

Video

Play School: Buttons and shapes

Have you ever looked at the buttons on your clothes? What shapes are they? You will find that most buttons are circles, but sometimes they can come in really different and interesting shapes, sizes and colours! What are some of the button shapes and colours mentioned in this video?

Interactive

Two days away

Kyle talks about today, tomorrow and yesterday as he waits for the day he is having his friend over.

Downloadable

Desk through the doorway

Use this diagnostic task in the style of a one-on-one interview to assess a student's understanding and skills in comparing length.

Downloadable

My drink bottle

Students compare the spaces within containers.

Text

Making Shapes (Foundation lesson) - Calculate

The focus of this activity is to encourage students to check their shape to ensure/prove that it is a hexagon. Students need to develop an understanding that good mathematicians find solutions to problems, check to see if their solution is correct and explain their thinking.

Text

Work sample Foundation Year Mathematics: Sorting shapes and objects

This work sample demonstrates evidence of student learning in relation to aspects of the achievement standards for Foundation Year Mathematics. The primary purpose for the work sample is to demonstrate the standard, so the focus is on what is evident in the sample not how it was created. The sample is an authentic representation ...