F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This planning resource for Year 3 is for the topic of Position and location. Students create two dimensional representations of familiar places. They represent the position objects relative to one another locating these on simple maps or grids.
This planning resource for Year 5 is for the topic of Position and location. Students use a grid coordinate system to locate and describe the position of objects, and use relevant positional and directional language to describe position and movement.
Use this task to assess language the student uses to describe position, direction and pathways in familiar environments.
Students use everyday language to give directions, follow directions to locate positions on maps, and draw plans from a bird’s-eye view.
Students interpret simple maps and identify the relative positions of key features.
Students describe the location of objects by indicating positions.
This guide supports teachers to develop students’ geometric understandings.
This simple game helps students develop their understanding of positional language.
This planning resource for Foundation is for the topic of Position and location. Students are becoming familiar with using common words for describing position and location of an object.
Play a skip counting game where students program the Bee-Bot to stop at multiples of a set number, eg 2, 4, 5, 10 on a number grid.
Use this task to assist in assessing student knowledge, skills and processes related to drawing a plan, showing the position and orientation of objects and positional language they use.
This planning resource for Year 2 is for the topic of Position and location. Students interpret simple maps to describe directions from an object relative to another, using positional and directional language.
A collection of diagnostic tasks designed to use with students to assess their understanding of space-related concepts in mathematics.
This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.
Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.
Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.
Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.
Join forces with Pirate Jack. He needs your help to solve eight problems and find the hidden treasure. Use the map to work your way through the obstacles one by one and in the right order. Apply your maths and literacy skills to make sure you collect the correct item before tackling the next obstacle. For example, you’ll ...
Use grid references to find places on a map. Follow instructions to find four locations. As you go, look up the meaning of tricky words.