F-10 Curriculum (V8)
F-10 Curriculum (V9)
Tools and resources
Related links
Describe position and movement (ACMMG010)
Location (Geometry), Displacement (Motion)
8 direct matches to ACMMG010 | 12 other related resources Showing the top 20 search results
Selected links to online resources that can support the teaching and learning of geometry for primary-aged students.
This planning resource for Foundation is for the topic of Position and location. Students are becoming familiar with using common words for describing position and location of an object.
Students describe the location of objects by indicating positions.
Learn programming skills by snapping together programming blocks. Make characters walk, jump, dance and sing. Add your own voice or modify your own characters and make your own interactive story. Free when reviewed on 12/5/2015.
Learn programming skills by animating characters in the puzzle levels. Use your new programming skills to create interactions between characters in the 'toy box' area. Free when reviewed on 12/5/2015.
This app is made to be used in conjunction with the TTS floor robot, Blue-Bot. Write an algorithm and Blue-bot follows your instructions. Learn how to code using directional language. Free when reviewed on 12/5/2015.
This simple game helps students develop their understanding of positional language.
Peg and Cat use a pattern to decorate a cake. See what type of pattern they use.
This resource is a web page containing a short task to explore counting patterns. Dominoes are used to make counting patterns, add the next two dominoes that follow the pattern. A printable resource is also available to support the task. This resource is an activity from the NRICH website.
Identify shapes that surround you every day. Look at the bedroom and the playground. What shapes can you see?
Help monsters in a choir to make animal sounds in order. Make a sequence of up to four sounds. Choose monsters so that their sounds match the sequence. Repeat the pattern to make a song.
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...
Selected links to a range of interactive and print resources for Measurement topics in K-6 Mathematics.
Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
This resource provides strategies for assessing aspects of the Digital Technologies subject in the Australian Curriculum that relate to data using contexts from other learning areas and General Capabilities, including Mathematics, Numeracy and Literacy. The resource includes an assessment planner and rubric, as well as ...
This planning resource for Foundation is for the topic of Direct and indirect comparisons. Students are introduced to measurement through direct comparison.
This PDF is a worksheet that accompanies the years F-2 sample assessment task called Stepping out.