F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.
This teacher resource describes how 74 public schools in metropolitan, regional and rural Western Australia used three major components of the school improvement cycle to achieve significant improvement in the literacy and numeracy learning outcomes of their students. The resource is organised in nine sections: Summary, ...
ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.
What is a quarter? You get quarters when you divide a whole into four equal parts. Each one of these four parts is a quarter. Watch this great explainer produced by Monique in collaboration with ABC Splash and see how she explains quarters.
How many quarters make up a whole? Watch this video to find out how else you can represent 2/4 and how to add up quarters to make a whole.
What do you use money to buy? In this clip we look at Australian money. See the different coins and notes that make up our money system. We investigate if size, (in coins) does matter. Check out how many 5 cent pieces you need to make two dollars. We also look at some currencies used around the world. Find out which country ...
This learning object helps students to recognise Australian currency through matching notes and coins. Students match different combinations of notes and coins to arrive at the same value in multiple ways. The learning object has four different levels working through matching: same coins, coins of different values, coins ...
This learning object helps students to recognise Australian currency through a supermarket shopping scenario which requires simple transactions. Students match item value with the correct coin and note combinations. The learning object has three different levels working through matching item value to: two single coins, ...
This is a 29-page guide for teachers. The module introduces addition and subtraction of whole numbers.
An interactive resource in which students learn how to add and subtract numbers that have up to two decimal places.
This activity gives students practice in identifying the value of coins and notes. It also reinforces the concept of exchanging money for goods. The different levels all use a shopping context and the same basic functionality. Each level takes approximately 15 minutes.
Work out how many acrobats are needed to form square-shaped human towers. Start by building a square tower with four acrobats: two acrobats in the base layer and two acrobats standing on their shoulders. Examine a table and graph of the total number of acrobats in the towers. Predict the number of acrobats needed to build ...
This planning resource for Year 1 is for the topic of Addition and subtraction. Students build upon the foundations of additive thinking. They draw upon part-part-whole understanding of numbers to 10 as they explore addition and subtraction within 20.
This planning resource for Year 6 is for the topic of Fractions. Students develop increasingly efficient strategies for adding and subtracting fractions with related and unrelated denominators. They develop conceptual understanding by being given opportunities to estimate before computation and justify their thinking. They ...
This planning resource for Year 3 is for the topic of Find unknown values. Students consolidate their knowledge of number facts up to 20 and are encouraged to practise these to aid recall. They learn number facts for addition and subtraction up to 20, becoming familiar with the different combinations. Students recall and ...
In this task, students take the role of the owner of a cake wholesaler, baking and supplying cakes to local café businesses. As café owners order their weekly cakes by the slice, students are required to add unit fractions together to calculate total cake orders. They then solve problems associated with subtracting fractional ...
In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.
Students rearrange the parts of an addition situation to show commutativity. They use appropriate thinking strategies to solve simple addition problems and record addition problems with numerals and symbols.
In this second of two lessons, students create a visual representation of the data collected and recorded while playing a First Nations Australian children’s instructive game of throwing skill called Kolap.
This planning resource for Year 3 is for the topic of Place value. Students consolidate and deepen place value knowledge of two- and three-digit numbers. They do this by partitioning, rearranging and regrouping numbers to help in addition and subtraction calculations.