F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This is a website designed for both teachers and students that addresses simple interest from the Australian Curriculum for year 9 students. It contains material on calculating simple interest. There are pages for both teachers and students. The student pages contain interactive questions for students to check their progress ...
This is an interactive game for two students in which they solve arithmetic problems, similar to 'Connect four'. The players can choose to work with whole number and integer addition, subtraction, multiplication and division. The length of time each player will have and the level of difficulty of the problems can also be ...
This is a 22-page guide for teachers. The module introduces the idea of direct proportion and illustrates its many uses in science, commerce and measurement. It looks at ratios, gradients and fractions. A history of the development and use of proportion concludes the module.
This is a 15-page guide for teachers. This module introduces percentages and their many uses in science, commerce and measurement.
This collection of resources for Applied Mathematics has helpful links for the six Focus Studies - Communication, Driving, Design, Household Finance, Human Body and Personal Resource Usage. A laptop-friendly resource.
This is the second in a series of Syllabus Bites related to direct and indirect proportion. Interactive applets and dynamic geometry software allow students to explore quantities in direct proportion. Students draw conclusions about relationships between the variables and consolidate their understanding by playing a simple game.
This teacher resource describes how 74 public schools in metropolitan, regional and rural Western Australia used three major components of the school improvement cycle to achieve significant improvement in the literacy and numeracy learning outcomes of their students. The resource is organised in nine sections: Summary, ...
These seven learning activities, which focus on 'games, simulations and modelling' using a variety of tools (software) and devices (hardware), illustrate the ways in which content, pedagogy and technology can be successfully and effectively integrated in order to promote learning. In the activities, teachers use games, ...