Search results

Refine by learning area

Refine by topic

Main topic Specific topic Related topic
Listed under:  Mathematics  >  Number (Mathematics)  >  Number operations  >  Addition
Downloadable

Flying high

Students partition four-digit numbers into place-value parts.

Text

ROWCO - Calculate

ROWCO is a card game that will help students practice their addition facts while playing an engaging strategy game.

Text

Crocodile and Shark (F–3) - Calculate

In this game students practise addition and subtraction of numbers from the face of a die, using multiple strategies.

Text

Salute - Calculate

This game gives students opportunities to practise addition and subtraction strategies and develop algebraic thinking by finding unknown values in additive equations.

Text

Addition and Subtraction - Calculate

This game focuses on addition, subtraction and estimation. It can be played many times as the totals will often be different and the focus of the mathematics can change. There is a video included to help with how to play the game.

Text

Addition Strategies - Calculate

Regular practise of addition facts can help children build their confidence in maths.

Text

Decimals Year 3 & 4 - Calculate

The focus of this activity is to find out what students know about addition of decimals and what are some of the different strategies students are able to use and explain. Do students prefer to use equations or do students rely more on empty number lines?

Downloadable

AERO Ochre Maths Year 3 Unit 2 - Exploring calculation strategies

This sequence of 15 lessons will teach students various calculation strategies.

Text

Race to... - Calculate

This game challenges students to use their knowledge of place value to add and subtract random numbers in order to meet a target value.

Text

Domino Bingo - Calculate

In this game, students add single digit numbers and subitise domino dot patterns.

Text

Addition Year 3 - Calculate

This activity is designed to see if students are able to apply their addition strategies in order to find the total of their collection of cards. Often students will have a method for adding two numbers, but when asked to add a list of numbers they revert to less efficient methods.

Text

Park Ranger Problem Solving: An ‘Addition & Subtraction’ Rich Task for Years 3–4 - Calculate

The aim of this task is to provide a rich, contextual activity through which students can begin to explore the addition and subtraction of one- and two-digit of numbers in everyday contexts.

Interactive

Sushi monster - iTunes app

The Sushi monster needs to be fed the correct sum or product. Choose to play the addition or multipliaction game. In the addition game select the two numbers that make the target sum. In the multipication game select two numbers to make the target product. This game has several levels. Free when reviewed on 12/5/2015.

Interactive

Pay the price

This activity gives students practice in identifying the value of coins and notes. It also reinforces the concept of exchanging money for goods. The different levels all use a shopping context and the same basic functionality. Each level takes approximately 15 minutes.

Interactive

MoneySmart: Pay the price

This learning object helps students to recognise Australian currency through a supermarket shopping scenario which requires simple transactions. Students match item value with the correct coin and note combinations. The learning object has three different levels working through matching item value to: two single coins, ...

Interactive

Summing Decimals

An interactive resource in which students learn how to add and subtract numbers that have up to two decimal places.

Interactive

Sites2See: Patterns and Algebra

Selected links to a range of interactive online resources for the study of patterns and algebra in Foundation to Year 6 Mathematics.

Interactive

MoneySmart: Money match

This learning object helps students to recognise Australian currency through matching notes and coins. Students match different combinations of notes and coins to arrive at the same value in multiple ways. The learning object has four different levels working through matching: same coins, coins of different values, coins ...

Interactive

Wishball: whole numbers

Test your understanding of decimal place value with whole numbers. Receive a starting number, such as 3786, and work towards turning it into a target number, such as 7664. Spin a random digit, choose its decimal place value and decide whether to add or subtract the random digit from your starting number. You can use a 'Wishball' ...

Interactive

Musical number patterns: musical times

Make some music by building up rhythms from four instruments. Make a counting rule that matches a pattern on a number line. Select the start number and then select a number to count by. For example, describe a sound pattern where a saxophone waits on the first note, and then plays on every eighth note. Add a second number ...