F-10 Curriculum (V8)
F-10 Curriculum (V9)
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This sequence of lessons integrates game design using scratch and a Makey Makey programming board.
In this unit students will learn and refine fundamental movement skills in a range of game contexts. Students will participate in a variety of movement activities to demonstrate and enhance body control, body awareness, object manipulation, anticipation and timing. Students will participate in competitive and non-competitive, ...
In this unit students develop skills through participation in a range of rhythmic and expressive activities. Students use the elements of composition to create and perform compositions and sequences and identify the relevant components of fitness.
This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.
This lesson will explore how to program the Sphero using functions and show the benefits of decomposing the behaviour of the Sphero into functions, instead of writing line by line repeated behaviours. This lesson idea was created by Celia Coffa.
This module, Sports science and biomechanics in elite and adaptive sports, introduces students to the concept of ‘marginal gains’. At the elite level, athletes and competitors seek to make targeted changes to their performance in order to achieve minor improvements. These marginal gains can be the difference needed to beat ...
This collection of interactive and printable resources introduces ways of expressing simple likes and dislikes using 'mi piace' or 'non mi piace' and the core question 'Che cosa ti piace?' It focuses on hobbies, sports and simple everyday activities to contextualise questions and answers. Translations, solutions and hints ...
Explore options for houses, work, food and transport in 2024 in this multimedia presentation from Radio National. A useful resource for stimulating discussion about applications of science and implications for society and the environment as well as current issues and developments in science. Gives examples of how different ...
Students play the game and make decisions about the development of a catchment with competing economic and environmental demands. Students receive feedback on how sustainably their catchment has been managed.
Students simulate being a palaeontologist. They have to choose the correct equipment and dig for virtual mega fauna fossil bones online with this OZ Fossils game.
Discover a world of ancient Roman entertainment that was, in some respects, remarkably similar to modern times and gruesomely different in others. In this clip, find out about such things as the games children played and the meals they ate. Also explore the types of entertainment they enjoyed at the theatre, Circus Maximus ...
Although not a universal activity, athletics-type events were common. On Tiwi (Bathurst) Island the children collected the seed heads of the ‘spring rolling grass’ (Spinifex hirsutis) that grew on the sand hills near the coast. These were taken to the beach and released. The children allowed these to be blown along by the ...
This object-throwing game was observed being played in the Torres Strait on Mer Island in the nineteenth century. More recent versions have been observed. This version of an object-throwing game is a relay event. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a greater understanding ...
The Australian Aboriginal and Torres Strait Islander people had many water and diving games, which were often indulged in at any convenient creek, waterhole or at the beach. In various parts of Australia, contests in diving, floating, remaining beneath the water, and many other aquatic activities, were undertaken. They ...
Riawena means ‘fun (sport)’ in the language used by the Aboriginal people of the Oyster Bay area of Tasmania. A number of the games and activities can be conducted as athletic events. The Yulunga: Traditional Indigenous Games resource was developed to provide all Australians with a greater understanding and appreciation ...
In Victoria, a corroboree game was played by different groups. Depending on the area it was played in it was called tarratt or wittchim. The game consists of stalking a feather, in imitation of hunting an emu. It is recognised that individuals will hunt in different ways. The Yulunga: Traditional Indigenous Games resource ...
A ‘secret’ play-language game was reported on Waiben (Thursday) Island in the early 1970s. It was spoken by girls in Torres Strait Creole and was introduced to Dauan Island, where it was spoken in the local language. The language was spoken fluently in unprepared talk. This is a play-language game in which players insert ...
Skipping with a vine was popular with the Jagara (or Jagera) people of Brisbane and surrounding areas. The game outlined below was based on a 1950s account by an elder named Gaiarbu. To play this skipping game successfully, the players needed to be very active and had to have plenty of practice. This is a skipping game ...
This is a popular water game that was observed being played at Mabuiag Island in the Torres Strait region, by Margaret Lawrie in the 1960s. This is an underwater swimming game. The object of the game is to see who can swim the longest distance underwater. The Yulunga: Traditional Indigenous Games resource was developed ...
Regular mock warfare tournaments took place in the Cardwell and Tully River areas of north Queensland. The Mallanpara people called this a prun. It was essentially an entertainment activity, though the opportunity was taken to settle disputes, real or imaginary. The event also gave the men a chance to show off their prowess ...